mlsanityData to 7 Oct 2026

Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression Learning

arXiv 2108.00262 ↗First posted 31 Jul 2021cs.MM cs.LGcited by 58

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Abstract (arXiv)

We present a generative adversarial network to synthesize 3D pose sequences of co-speech upper-body gestures with appropriate affective expressions. Our network consists of two components: a generator to synthesize gestures from a joint embedding space of features encoded from the input speech and the seed poses, and a discriminator to distinguish between the synthesized pose sequences and real 3D pose sequences. We leverage the Mel-frequency cepstral coefficients and the text transcript computed from the input speech in separate encoders in our generator to learn the desired sentiments and the associated affective cues. We design an affective encoder using multi-scale spatial-temporal graph convolutions to transform 3D pose sequences into latent, pose-based affective features. We use our affective encoder in both our generator, where it learns affective features from the seed poses to guide the gesture synthesis, and our discriminator, where it enforces the synthesized gestures to contain the appropriate affective expressions. We perform extensive evaluations on two benchmark datasets for gesture synthesis from the speech, the TED Gesture Dataset and the GENEA Challenge 2020 Dataset. Compared to the best baselines, we improve the mean absolute joint error by 10--33%, the mean acceleration difference by 8--58%, and the Fr'echet Gesture Distance by 21--34%. We also conduct a user study and observe that compared to the best current baselines, around 15.28% of participants indicated our synthesized gestures appear more plausible, and around 16.32% of participants felt the gestures had more appropriate affective expressions aligned with the speech.

Key facts. Cited by 58 papers in the map (data through 7 Oct 2026). Builds on 21 of its 63 references that are in the map. First posted on arXiv 31 Jul 2021.

Builds on

21 of 63 references.

References · 21

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2016Enriching Word Vectors with Subword Informationcited by 1,578
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  4. 2019An Introduction to Variational Autoencoderscited by 997
  5. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  6. 2020Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identitycited by 199
  7. 2019Learning Individual Styles of Conversational Gesturecited by 190
  8. 2017Video Generation From Textcited by 153
  9. 2018Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robotscited by 110
  10. 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
  11. 2020Gesticulator: A framework for semantically-aware speech-driven gesture generationcited by 84
  12. 2019Analyzing Input and Output Representations for Speech-Driven Gesture Generationcited by 51
9 more
  1. 2021A large, crowdsourced evaluation of gesture generation systems on common data: The GENEA Challenge 2020cited by 38
  2. 2019STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaitscited by 36
  3. 2019Text Guided Person Image Synthesiscited by 22
  4. 2019Identifying Emotions from Walking using Affective and Deep Featurescited by 12
  5. 2017Speech-driven Animation with Meaningful Behaviorscited by 11
  6. 2019Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mappingcited by 10
  7. 2020Learning Unseen Emotions from Gestures via Semantically-Conditioned Zero-Shot Perception with Adversarial Autoencoderscited by 5
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 6; 2023: 22; 2024: 17; 2025: 10; 2026: 3.

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  1. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  2. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  3. 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 177
  4. 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 156
  5. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  6. 2023Human Motion Generation: A Surveycited by 95
  7. 2023A Comprehensive Review of Data-Driven Co-Speech Gesture Generationcited by 66
  8. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  9. 2024DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-driven Holistic 3D Expression and Gesture Generationcited by 61
  10. 2024ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesiscited by 41
  11. 2022The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generationcited by 40
  12. 2023QPGesture: Quantization-Based and Phase-Guided Motion Matching for Natural Speech-Driven Gesture Generationcited by 40
38 more
  1. 2023LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generationcited by 40
  2. 2023Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusioncited by 39
  3. 2024Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesiscited by 39
  4. 2022Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddingscited by 38
  5. 2024Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generationcited by 35
  6. 2023Evaluating gesture generation in a large-scale open challenge: The GENEA Challenge 2022cited by 29
  7. 2023The GENEA Challenge 2023: A large scale evaluation of gesture generation models in monadic and dyadic settingscited by 27
  8. 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
  9. 2023BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformercited by 21
  10. 2024HUMOS: Human Motion Model Conditioned on Body Shapecited by 20
  11. 2023Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Modelscited by 17
  12. 2023ReactFace: Online Multiple Appropriate Facial Reaction Generation in Dyadic Interactionscited by 17
  13. 2023Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generationcited by 17
  14. 2023EMoG: Synthesizing Emotive Co-speech 3D Gesture with Diffusion Modelcited by 15
  15. 2023UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletonscited by 15
  16. 2024Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communicationcited by 14
  17. 2024The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agentscited by 13
  18. 2023Reversible Graph Neural Network-based Reaction Distribution Learning for Multiple Appropriate Facial Reactions Generationcited by 11
  19. 2024T2LM: Long-Term 3D Human Motion Generation from Multiple Sentencescited by 11
  20. 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motionscited by 11
  21. 2023Co-Speech Gesture Synthesis using Discrete Gesture Token Learningcited by 9
  22. 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agentscited by 8
  23. 2024Speech-driven Personalized Gesture Synthetics: Harnessing Automatic Fuzzy Feature Inferencecited by 6
  24. 2025HOP: Heterogeneous Topology-based Multimodal Entanglement for Co-Speech Gesture Generationcited by 6
  25. 2024LLM Gesticulator: Leveraging Large Language Models for Scalable and Controllable Co-Speech Gesture Synthesiscited by 5
  26. 2025Text-Driven 3D Hand Motion Generation from Sign Language Datacited by 5
  27. 2023Multi-Scale Control Signal-Aware Transformer for Motion Synthesis without Phasecited by 4
  28. 2023The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational Agentscited by 4
  29. 2023SpeechAct: Towards Generating Whole-body Motion from Speechcited by 4
  30. 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generationcited by 4
  31. 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 4
  32. 2023A Survey on Deep Multi-modal Learning for Body Language Recognition and Generationcited by 3
  33. 2024Bridge to Non-Barrier Communication: Gloss-Prompted Fine-grained Cued Speech Gesture Generation with Diffusion Modelcited by 3
  34. 2024Learning Co-Speech Gesture Representations in Dialogue through Contrastive Learning: An Intrinsic Evaluationcited by 3
  35. 2024Leveraging Speech for Gesture Detection in Multimodal Communicationcited by 2
  36. 2024DiM-Gesture: Co-Speech Gesture Generation with Adaptive Layer Normalization Mamba-2 frameworkcited by 2
  37. 2024Allo-AVA: A Large-Scale Multimodal Conversational AI Dataset for Allocentric Avatar Gesture Animationcited by 2
  38. 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2

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