mlsanityData to 14 Oct 2026

FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion

arXiv 2601.03959 ↗First posted 7 Jan 2026cs.CVcited by 1

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Abstract (arXiv)

Hands are central to interacting with our surroundings and conveying gestures, making their inclusion essential for full-body motion synthesis. Despite this, existing human motion synthesis methods fall short: some ignore hand motions entirely, while others generate full-body motions only for narrowly scoped tasks under highly constrained settings. A key obstacle is the lack of large-scale datasets that jointly capture diverse full-body motion with detailed hand articulation. While some datasets capture both, they are limited in scale and diversity. Conversely, large-scale datasets typically focus either on body motion without hands or on hand motions without the body. To overcome this, we curate and unify existing hand motion datasets with large-scale body motion data to generate full-body sequences that capture both hand and body. We then propose the first diffusion-based unconditional full-body motion prior, FUSION, which jointly models body and hand motion. Despite using a pose-based motion representation, FUSION surpasses state-of-the-art skeletal control models on the Keypoint Tracking task in the HumanML3D dataset and achieves superior motion naturalness. Beyond standard benchmarks, we demonstrate that FUSION can go beyond typical uses of motion priors through two applications: (1) generating detailed full-body motion including fingers during interaction given the motion of an object, and (2) generating Self-Interaction motions using an LLM to transform natural language cues into actionable motion constraints. For these applications, we develop an optimization pipeline that refines the latent space of our diffusion model to generate task-specific motions. Experiments on these tasks highlight precise control over hand motion while maintaining plausible full-body coordination. The code will be public.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 49 of its 61 references that are in the map. First posted on arXiv 7 Jan 2026.

Builds on

49 of 61 references.

References · 49

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
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37 more
  1. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  2. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  3. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
  4. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  5. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  6. 2023Human Motion Diffusion as a Generative Priorcited by 357
  7. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  8. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  9. 2024Guiding a Diffusion Model with a Bad Version of Itselfcited by 299
  10. 2022EDGE: Editable Dance Generation From Musiccited by 287
  11. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
  12. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  13. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  14. 2023Object Motion Guided Human Motion Synthesiscited by 212
  15. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  16. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
  17. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
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  19. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  20. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
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  22. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  23. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  24. 2023End-to-End Diffusion Latent Optimization Improves Classifier Guidancecited by 108
  25. 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 105
  26. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  27. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
  28. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
  29. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 64
  30. 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 64
  31. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 62
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Citing papers per year: 2026: 1.

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  1. 2023BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics
  2. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
  3. 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
  4. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
  5. 2024Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data
  6. 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
  7. 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models
  8. 2022Generating Holistic 3D Human Motion from Speech