mlsanityData to 7 Oct 2026

GEARS: Local Geometry-aware Hand-object Interaction Synthesis

arXiv 2404.01758 ↗First posted 2 Apr 2024cs.CVcited by 20

Not on the map. Why?

Abstract (arXiv)

Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual sensors to extract hand-object interaction features. Nonetheless, these methods show limited generalizability across object categories, shapes and sizes. We hypothesize that this is due to two reasons: 1) the limited expressiveness of employed virtual sensors, and 2) scarcity of available training data. To tackle this challenge, we introduce a novel joint-centered sensor designed to reason about local object geometry near potential interaction regions. The sensor queries for object surface points in the neighbourhood of each hand joint. As an important step towards mitigating the learning complexity, we transform the points from global frame to hand template frame and use a shared module to process sensor features of each individual joint. This is followed by a spatio-temporal transformer network aimed at capturing correlation among the joints in different dimensions. Moreover, we devise simple heuristic rules to augment the limited training sequences with vast static hand grasping samples. This leads to a broader spectrum of grasping types observed during training, in turn enhancing our model's generalization capability. We evaluate on two public datasets, GRAB and InterCap, where our method shows superiority over baselines both quantitatively and perceptually.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 30 of its 50 references that are in the map. First posted on arXiv 2 Apr 2024.

Builds on

30 of 50 references.

References · 30

  1. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  2. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  3. 2019Learning joint reconstruction of hands and manipulated objectscited by 377
  4. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  5. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
  6. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
  7. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  8. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  9. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
  10. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  11. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  12. 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 127
18 more
  1. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  2. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 117
  3. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  4. 2021Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representationscited by 107
  5. 2013Data-Driven Grasp Synthesis - A Surveycited by 104
  6. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  7. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  8. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  9. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  10. 2022Full-Body Articulated Human-Object Interactioncited by 76
  11. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
  12. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
  13. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
  14. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  15. 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 52
  16. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  17. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
  18. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 9; 2026: 5.

20 papers.

Sort:

By area:

  1. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 29
  2. 2025A Survey on Human Interaction Motion Generationcited by 25
  3. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  4. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  5. 2024InterDyn: Controllable Interactive Dynamics with Video Diffusion Modelscited by 11
  6. 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
  7. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactionscited by 8
  8. 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6
  9. 20253D Human Interaction Generation: A Surveycited by 6
  10. 2024Joint Diffusion for Universal Hand-Object Grasp Generationcited by 4
  11. 2025Uni-Hand: Universal Hand Motion Forecasting in Egocentric Viewscited by 4
  12. 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
8 more
  1. 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
  2. 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wildcited by 1
  3. 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 1
  4. 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generationcited by 0
  5. 2025CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusioncited by 0
  6. 2025EgoLoc: A Generalizable Solution for Temporal Interaction Localization in Egocentric Videoscited by 0
  7. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
  8. 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0