mlsanityData to 14 Oct 2026

CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild

arXiv 2602.17770 ↗First posted 19 Feb 2026cs.CV cs.LGcited by 1

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Abstract (arXiv)

Hands play a central role in daily life, yet modeling natural hand motions remains underexplored. Existing methods that tackle text-to-hand-motion generation or hand animation captioning rely on studio-captured datasets with limited actions and contexts, making them costly to scale to "in-the-wild" settings. Further, contemporary models and their training schemes struggle to capture animation fidelity with text-motion alignment. To address this, we (1) introduce '3D Hands in the Wild' (3D-HIW), a dataset of 32K 3D hand-motion sequences and aligned text, and (2) propose CLUTCH, an LLM-based hand animation system with two critical innovations: (a) SHIFT, a novel VQ-VAE architecture to tokenize hand motion, and (b) a geometric refinement stage to finetune the LLM. To build 3D-HIW, we propose a data annotation pipeline that combines vision-language models (VLMs) and state-of-the-art 3D hand trackers, and apply it to a large corpus of egocentric action videos covering a wide range of scenarios. To fully capture motion in-the-wild, CLUTCH employs SHIFT, a part-modality decomposed VQ-VAE, which improves generalization and reconstruction fidelity. Finally, to improve animation quality, we introduce a geometric refinement stage, where CLUTCH is co-supervised with a reconstruction loss applied directly to decoded hand motion parameters. Experiments demonstrate state-of-the-art performance on text-to-motion and motion-to-text tasks, establishing the first benchmark for scalable in-the-wild hand motion modelling. Code, data and models will be released.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 46 of its 53 references that are in the map. First posted on arXiv 19 Feb 2026.

Builds on

46 of 53 references.

References · 46

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34 more
  1. 2024VILA-U: a Unified Foundation Model Integrating Visual Understanding and Generationcited by 295
  2. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
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  13. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 70
  14. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
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  1. 2025Text-Driven 3D Hand Motion Generation from Sign Language Data
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  3. 2025Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videos
  4. 2024HANDI: Hand-Centric Text-and-Image Conditioned Video Generation
  5. 2023BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics
  6. 2025Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Images
  7. 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos
  8. 2024NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model