mlsanityData to 7 Oct 2026

Embodied Hands: Modeling and Capturing Hands and Bodies Together

arXiv 2201.02610 ↗First posted 7 Jan 2022cs.GR cs.CVcited by 179

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Abstract (arXiv)

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO (hand Model with Articulated and Non-rigid defOrmations). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard graphics packages, and can fit any human hand. MANO provides a compact mapping from hand poses to pose blend shape corrections and a linear manifold of pose synergies. We attach MANO to a standard parameterized 3D body shape model (SMPL), resulting in a fully articulated body and hand model (SMPL+H). We illustrate SMPL+H by fitting complex, natural, activities of subjects captured with a 4D scanner. The fitting is fully automatic and results in full body models that move naturally with detailed hand motions and a realism not seen before in full body performance capture. The models and data are freely available for research purposes in our website (http://mano.is.tue.mpg.de).

Key facts. Cited by 179 papers in the map (data through 7 Oct 2026). Builds on 11 of its 83 references that are in the map. First posted on arXiv 7 Jan 2022.

Builds on

11 of 83 references.

References · 11

  1. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  2. 2017Learning from Synthetic Humanscited by 358
  3. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  4. 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
  5. 2016Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Inputcited by 56
  6. 20173D Object Reconstruction from Hand-Object Interactionscited by 31
  7. 2016Fast and Robust Hand Tracking Using Detection-Guided Optimizationcited by 30
  8. 2014Learning to Generate Chairs, Tables and Cars with Convolutional Networkscited by 26
  9. 2016Training a Feedback Loop for Hand Pose Estimationcited by 21
  10. 2015Depth-based hand pose estimation: methods, data, and challengescited by 16
  11. 2017Dynamics Based 3D Skeletal Hand Trackingcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 52; 2023: 50; 2024: 36; 2025: 27; 2026: 14.

179 papers.

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  1. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  2. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  3. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  4. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  5. 2023Reconstructing Hands in 3D with Transformerscited by 298
  6. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  7. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  8. 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 129
  9. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  10. 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
  11. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  12. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
38 more
  1. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 84
  2. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 76
  3. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  4. 2023X-Avatar: Expressive Human Avatarscited by 66
  5. 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
  6. 2024OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitationcited by 62
  7. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
  8. 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
  9. 2022CaDeX: Learning Canonical Deformation Coordinate Space for Dynamic Surface Representation via Neural Homeomorphismcited by 56
  10. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  11. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
  12. 2022GenDexGrasp: Generalizable Dexterous Graspingcited by 54
  13. 2023Learning Locally Editable Virtual Humanscited by 54
  14. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
  15. 2023gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstructioncited by 49
  16. 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 48
  17. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
  18. 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 46
  19. 2023HandRefiner: Refining Malformed Hands in Generated Images by Diffusion-based Conditional Inpaintingcited by 42
  20. 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
  21. 2022CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshescited by 41
  22. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  23. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  24. 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstructioncited by 37
  25. 2023Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wildcited by 36
  26. 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
  27. 2024R+X: Retrieval and Execution from Everyday Human Videoscited by 36
  28. 2022Reconstructing Hand-Held Objects from Monocular Videocited by 35
  29. 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Cloudscited by 34
  30. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  31. 2024ViViDex: Learning Vision-based Dexterous Manipulation from Human Videoscited by 33
  32. 2024EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wildcited by 33
  33. 2023A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Imagecited by 32
  34. 2022SPAMs: Structured Implicit Parametric Modelscited by 29
  35. 2022Consistent 3D Hand Reconstruction in Video via self-supervised Learningcited by 28
  36. 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
  37. 2023HandNeRF: Neural Radiance Fields for Animatable Interacting Handscited by 27
  38. 2024Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Trackingcited by 27

50 most cited of 179 All 179 (JSON)