Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations
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Abstract (arXiv)
Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely ignore object movements. Generating task-oriented human-object interaction motions in simulation is challenging. For different intents of using the objects, humans conduct various motions, which requires the human first to approach the objects and then make them move consistently with the human instead of staying still. Also, to deploy in downstream applications, the synthesized motions are desired to be flexible in length, providing options to personalize the predicted motions for various purposes. To this end, we propose TOHO: Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations, which generates full human-object interaction motions to conduct specific tasks, given only the task type, the object, and a starting human status. TOHO generates human-object motions in three steps: 1) it first estimates the keyframe poses of conducting a task given the task type and object information; 2) then, it infills the keyframes and generates continuous motions; 3) finally, it applies a compact closed-form object motion estimation to generate the object motion. Our method generates continuous motions that are parameterized only by the temporal coordinate, which allows for upsampling or downsampling of the sequence to arbitrary frames and adjusting the motion speeds by designing the temporal coordinate vector. We demonstrate the effectiveness of our method, both qualitatively and quantitatively. This work takes a step further toward general human-scene interaction simulation.
Key facts. Cited by 41 papers in the map (data through 13 Oct 2026). Builds on 47 of its 55 references that are in the map. First posted on arXiv 23 Mar 2023.
Builds on
47 of 55 references.
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Citing papers per year: 2023: 6; 2024: 14; 2025: 13; 2026: 8.
41 papers.
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- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2023Controllable Human-Object Interaction Synthesiscited by 108
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 68
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 46
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 35
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 34
29 more
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 17
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 12
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 11
- 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
- 2023BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamicscited by 7
- 2024FORCE: Physics-aware Human-object Interactioncited by 7
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusioncited by 7
- 20253D Human Interaction Generation: A Surveycited by 7
- 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulationcited by 7
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 5
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 2
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
- 2026HOPE: Hand-Object Pressure Estimation from Monocular Videoscited by 2
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesiscited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2024TextIM: Part-aware Interactive Motion Synthesis from Textcited by 0
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generationcited by 0
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0
- 2026HOPE: Hand-Object Pressure Estimation from Monocular Videos6 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation13 Feb 2026
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis24 Nov 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
29 more
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios3 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions16 Apr 2025
- 2025Guiding Human-Object Interactions with Rich Geometry and Relations26 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic models25 Nov 2024
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusion22 Nov 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024TextIM: Part-aware Interactive Motion Synthesis from Text6 Aug 2024
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects17 Jul 2024
- 2024Human-Object Interaction from Human-Level Instructions25 Jun 2024
- 2024Generating Human Motion in 3D Scenes from Text Descriptions13 May 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment27 Mar 2024
- 2024FORCE: Physics-aware Human-object Interaction17 Mar 2024
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion22 Feb 2024
- 2023BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics13 Dec 2023
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generation27 Nov 2023
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesis14 Sep 2023
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation7 Sep 2023
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion31 Aug 2023
- 2023Controllable Human-Object Interaction Synthesiscited by 108
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 34
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusioncited by 7
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 2
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic models25 Nov 2024
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusion22 Nov 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion22 Feb 2024
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 68
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 46
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 35
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
12 most cited of 32 All 32 (JSON)
- 2026HOPE: Hand-Object Pressure Estimation from Monocular Videos6 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation13 Feb 2026
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis24 Nov 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios3 Jun 2025
12 newest of 32 All 32 (JSON)