mlsanityData to 13 Oct 2026

Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations

arXiv 2303.13129 ↗First posted 23 Mar 2023cs.CVcited by 41

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Abstract (arXiv)

Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely ignore object movements. Generating task-oriented human-object interaction motions in simulation is challenging. For different intents of using the objects, humans conduct various motions, which requires the human first to approach the objects and then make them move consistently with the human instead of staying still. Also, to deploy in downstream applications, the synthesized motions are desired to be flexible in length, providing options to personalize the predicted motions for various purposes. To this end, we propose TOHO: Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations, which generates full human-object interaction motions to conduct specific tasks, given only the task type, the object, and a starting human status. TOHO generates human-object motions in three steps: 1) it first estimates the keyframe poses of conducting a task given the task type and object information; 2) then, it infills the keyframes and generates continuous motions; 3) finally, it applies a compact closed-form object motion estimation to generate the object motion. Our method generates continuous motions that are parameterized only by the temporal coordinate, which allows for upsampling or downsampling of the sequence to arbitrary frames and adjusting the motion speeds by designing the temporal coordinate vector. We demonstrate the effectiveness of our method, both qualitatively and quantitatively. This work takes a step further toward general human-scene interaction simulation.

Key facts. Cited by 41 papers in the map (data through 13 Oct 2026). Builds on 47 of its 55 references that are in the map. First posted on arXiv 23 Mar 2023.

Builds on

47 of 55 references.

References · 47

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  3. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,225
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35 more
  1. 2017On human motion prediction using recurrent neural networkscited by 337
  2. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 321
  3. 2018SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraintscited by 297
  4. 2021Robust Motion In-betweeningcited by 224
  5. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  6. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
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  11. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
  12. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  13. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 143
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  20. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 110
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Cited by year (2026 to 13 Oct)

Citing papers per year: 2023: 6; 2024: 14; 2025: 13; 2026: 8.

41 papers.

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  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  2. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  3. 2023Controllable Human-Object Interaction Synthesiscited by 108
  4. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 68
  5. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  6. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  7. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
  8. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  9. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  10. 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 46
  11. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 35
  12. 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 34
29 more
  1. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  2. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  3. 2025A Survey on Human Interaction Motion Generationcited by 25
  4. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  5. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  6. 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 17
  7. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  8. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 12
  9. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 11
  10. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  11. 2023BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamicscited by 7
  12. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  13. 2024FastGrasp: Efficient Grasp Synthesis with Diffusioncited by 7
  14. 20253D Human Interaction Generation: A Surveycited by 7
  15. 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulationcited by 7
  16. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 5
  17. 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
  18. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  19. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
  20. 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 2
  21. 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
  22. 2026HOPE: Hand-Object Pressure Estimation from Monocular Videoscited by 2
  23. 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesiscited by 1
  24. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  25. 2024TextIM: Part-aware Interactive Motion Synthesis from Textcited by 0
  26. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  27. 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generationcited by 0
  28. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
  29. 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0