mlsanityData to 14 Oct 2026

SMGDiff: Soccer Motion Generation using diffusion probabilistic models

arXiv 2411.16216 ↗First posted 25 Nov 2024cs.CVcited by 3

On the map: Diffusion models → Video generation

Abstract (arXiv)

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot interactions. Moreover, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 39 of its 76 references that are in the map. First posted on arXiv 25 Nov 2024.

Builds on

39 of 76 references.

Closest ancestors · 12

Same direction, newest first

  1. 2024Taming Diffusion Probabilistic Models for Character Control23 Apr
  2. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar
  3. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priors19 Dec
  4. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation4 Dec
  5. 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
  6. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
  7. 2023Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Models10 Jan
  8. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
  9. 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
  10. 2022Human Motion Diffusion Model29 Sep
  11. 2022FLAME: Free-form Language-based Motion Synthesis & Editing1 Sep
  12. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 27

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2020Denoising Diffusion Implicit Modelscited by 9,781
  3. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
  4. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
  5. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  6. 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,614
  7. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  8. 2022EDGE: Editable Dance Generation From Musiccited by 287
  9. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  10. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  11. 2023Object Motion Guided Human Motion Synthesiscited by 212
  12. 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 190
15 more
  1. 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 158
  2. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  3. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  4. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  5. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  6. 2024Guidance with Spherical Gaussian Constraint for Conditional Diffusioncited by 71
  7. 2022UDE: A Unified Driving Engine for Human Motion Generationcited by 67
  8. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  9. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  10. 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
  11. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 44
  12. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 42
  13. 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidancecited by 39
  14. 2022Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Userscited by 21
  15. 2023DiffusionTalker: Personalization and Acceleration for Speech-Driven 3D Face Diffusercited by 16

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 1.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025SoccerDiffusion: Toward Learning End-to-End Humanoid Robot Soccer from Gameplay Recordings
  2. 2026GenTac: Generative Modeling and Forecasting of Soccer Tactics
  3. 2026Monte Carlo Pass Search: Using Trajectory Generation for 3D Counterfactual Pass Evaluation in Football
  4. 2026TacticGen: Grounding Adaptable and Scalable Generation of Football Tactics
  5. 2026PlayGen-MoG: Framework for Diverse Multi-Agent Play Generation via Mixture-of-Gaussians Trajectory Prediction
  6. 2024Sports-Traj: A Unified Trajectory Generation Model for Multi-Agent Movement in Sports
  7. 2024IMUDiffusion: A Diffusion Model for Multivariate Time Series Synthetisation for Inertial Motion Capturing Systems
  8. 2024StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework