mlsanityData to 14 Oct 2026

Whole-Body Human Pose Estimation in the Wild

arXiv 2007.11858 ↗First posted 23 Jul 2020cs.CVcited by 178

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Abstract (arXiv)

This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual annotations on the entire human body, including 133 dense landmarks with 68 on the face, 42 on hands and 23 on the body and feet. A single-network model, named ZoomNet, is devised to take into account the hierarchical structure of the full human body to solve the scale variation of different body parts of the same person. ZoomNet is able to significantly outperform existing methods on the proposed COCO-WholeBody dataset. Extensive experiments show that COCO-WholeBody not only can be used to train deep models from scratch for whole-body pose estimation but also can serve as a powerful pre-training dataset for many different tasks such as facial landmark detection and hand keypoint estimation. The dataset is publicly available at https://github.com/jin-s13/COCO-WholeBody.

Key facts. Cited by 178 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Jul 2020.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 11; 2022: 20; 2023: 33; 2024: 52; 2025: 38; 2026: 24.

178 papers.

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  1. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 311
  2. 2023Reconstructing Hands in 3D with Transformerscited by 306
  3. 2022TAP-Vid: A Benchmark for Tracking Any Point in a Videocited by 263
  4. 2024Sapiens: Foundation for Human Vision Modelscited by 229
  5. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  6. 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 200
  7. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  8. 2023RTMPose: Real-Time Multi-Person Pose Estimation based on MMPosecited by 175
  9. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 153
  10. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  11. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 130
  12. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
38 more
  1. 2022Two-Stream Network for Sign Language Recognition and Translationcited by 123
  2. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  3. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  4. 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
  5. 2022Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformercited by 101
  6. 2023Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenescited by 68
  7. 2022ViTPose++: Vision Transformer for Generic Body Pose Estimationcited by 65
  8. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 60
  9. 2023UniHCP: A Unified Model for Human-Centric Perceptionscited by 59
  10. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 59
  11. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  12. 2025Uni-Sign: Toward Unified Sign Language Understanding at Scalecited by 56
  13. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 50
  14. 2023Natural Language-Assisted Sign Language Recognitioncited by 46
  15. 2024Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mambacited by 45
  16. 2022Poseur: Direct Human Pose Regression with Transformerscited by 43
  17. 2021When Human Pose Estimation Meets Robustness: Adversarial Algorithms and Benchmarkscited by 41
  18. 2022Pose for Everything: Towards Category-Agnostic Pose Estimationcited by 36
  19. 2023Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wildcited by 36
  20. 2023A Dataset of Relighted 3D Interacting Handscited by 35
  21. 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 33
  22. 2023SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmarkcited by 29
  23. 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
  24. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
  25. 2023Improving Continuous Sign Language Recognition with Cross-Lingual Signscited by 27
  26. 2021ViPNAS: Efficient Video Pose Estimation via Neural Architecture Searchcited by 26
  27. 2022ZoomNAS: Searching for Whole-body Human Pose Estimation in the Wildcited by 23
  28. 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmarkcited by 23
  29. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  30. 2024Scaling up Multimodal Pre-training for Sign Language Understandingcited by 21
  31. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 21
  32. 2024A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatarscited by 19
  33. 2024RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimationcited by 19
  34. 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
  35. 2022TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learningcited by 17
  36. 2021Who's Waldo? Linking People Across Text and Imagescited by 16
  37. 2024AutoSoccerPose: Automated 3D posture Analysis of Soccer Shot Movementscited by 15
  38. 2022Pseudo-Labeled Auto-Curriculum Learning for Semi-Supervised Keypoint Localizationcited by 14

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