mlsanityData to 7 Oct 2026

SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation

arXiv 2501.09782 ↗First posted 16 Jan 2025cs.CV cs.GR cs.HCcited by 31

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Abstract (arXiv)

Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods focus on training innovative architectural designs on confined datasets. In this work, we investigate the impact of scaling up EHPS towards a family of generalist foundation models. 1) For data scaling, we perform a systematic investigation on 40 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. Ultimately, we achieve diminishing returns at 10M training instances from diverse data sources. 2) For model scaling, we take advantage of vision transformers (up to ViT-Huge as the backbone) to study the scaling law of model sizes in EHPS. To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands. With big data and the large model, the foundation models exhibit strong performance across diverse test benchmarks and excellent transferability to even unseen environments. Moreover, our finetuning strategy turns the generalist into specialist models, allowing them to achieve further performance boosts. Notably, our foundation models consistently deliver state-of-the-art results on seven benchmarks such as AGORA, UBody, EgoBody, and our proposed SynHand dataset for comprehensive hand evaluation. (Code is available at: https://github.com/wqyin/SMPLest-X).

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). Builds on 60 of its 92 references that are in the map. First posted on arXiv 16 Jan 2025.

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60 of 92 references.

References · 60

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38 more
  1. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  2. 2021Florence: A New Foundation Model for Computer Visioncited by 802
  3. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  4. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
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  6. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
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  9. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  10. 2024Sapiens: Foundation for Human Vision Modelscited by 229
  11. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  12. 2018CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmarkcited by 214
  13. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  14. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  15. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  16. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  17. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  18. 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
  19. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  20. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  21. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  22. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
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  24. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
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  32. 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 9; 2026: 22.

31 papers.

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  1. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
  2. 2025PlayerOne: Egocentric World Simulatorcited by 20
  3. 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
  4. 2025UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collectionscited by 10
  5. 2025Human Mesh Modeling for Anny Bodycited by 10
  6. 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 7
  7. 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generationcited by 7
  8. 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
  9. 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
  10. 2025Generating Human Motion Videos using a Cascaded Text-to-Video Frameworkcited by 4
  11. 2026Syn4D: A Multiview Synthetic 4D Datasetcited by 4
  12. 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
19 more
  1. 2025CoT-Pose: Chain-of-Thought Reasoning for 3D Pose Generation from Abstract Promptscited by 2
  2. 2025Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematicscited by 2
  3. 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
  4. 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxiescited by 1
  5. 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
  6. 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VRcited by 1
  7. 2026InfiniteDance: Scalable 3D Dance Generation Towards in-the-wild Generalizationcited by 1
  8. 2026Proprioceptive-visual correspondence enables self-other distinction in humanoid robotscited by 1
  9. 2026Patient4D: Temporally Consistent Patient Body Mesh Recovery from Monocular Operating Room Videocited by 0
  10. 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
  11. 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 0
  12. 2026Evaluation of Pose Estimation Systems for Sign Language Translationcited by 0
  13. 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Videocited by 0
  14. 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videoscited by 0
  15. 2026SMART: SMPLest-X Mesh Adaptation and RAFT Tracking for Soccer Pose Estimationcited by 0
  16. 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibilitycited by 0
  17. 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimationcited by 0
  18. 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 0
  19. 2026LEAP-NBV: Lightweight Edge Active-Perception for Foundation-Model Next-Best-View Planningcited by 0