SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation
Not on the map. Why?
Abstract (arXiv)
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods focus on training innovative architectural designs on confined datasets. In this work, we investigate the impact of scaling up EHPS towards a family of generalist foundation models. 1) For data scaling, we perform a systematic investigation on 40 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. Ultimately, we achieve diminishing returns at 10M training instances from diverse data sources. 2) For model scaling, we take advantage of vision transformers (up to ViT-Huge as the backbone) to study the scaling law of model sizes in EHPS. To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands. With big data and the large model, the foundation models exhibit strong performance across diverse test benchmarks and excellent transferability to even unseen environments. Moreover, our finetuning strategy turns the generalist into specialist models, allowing them to achieve further performance boosts. Notably, our foundation models consistently deliver state-of-the-art results on seven benchmarks such as AGORA, UBody, EgoBody, and our proposed SynHand dataset for comprehensive hand evaluation. (Code is available at: https://github.com/wqyin/SMPLest-X).
Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). Builds on 60 of its 92 references that are in the map. First posted on arXiv 16 Jan 2025.
Builds on
60 of 92 references.
References · 60
- 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2023Segment Anythingcited by 8,158
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2024Depth Anything V2cited by 1,385
- 2022DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detectioncited by 1,306
38 more
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2021Florence: A New Foundation Model for Computer Visioncited by 802
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2023Reconstructing Hands in 3D with Transformerscited by 298
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
- 2024Sapiens: Foundation for Human Vision Modelscited by 229
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2018CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmarkcited by 214
- 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
- 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
- 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
- 2018Pose2Seg: Detection Free Human Instance Segmentationcited by 107
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
- 2021On Self-Contact and Human Posecited by 88
- 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
- 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
- 2021Playing for 3D Human Recoverycited by 63
- 2020NeuralAnnot: Neural Annotator for 3D Human Mesh Training Setscited by 62
- 2023UniHCP: A Unified Model for Human-Centric Perceptionscited by 59
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
- 2020Monocular Real-time Full Body Capture with Inter-part Correlationscited by 53
- 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
50 most cited of 60 All 60 (JSON)
Built on by
Citing papers per year: 2025: 9; 2026: 22.
31 papers.
Sort:
By area:
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
- 2025PlayerOne: Egocentric World Simulatorcited by 20
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
- 2025UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collectionscited by 10
- 2025Human Mesh Modeling for Anny Bodycited by 10
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 7
- 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generationcited by 7
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
- 2025Generating Human Motion Videos using a Cascaded Text-to-Video Frameworkcited by 4
- 2026Syn4D: A Multiview Synthetic 4D Datasetcited by 4
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
19 more
- 2025CoT-Pose: Chain-of-Thought Reasoning for 3D Pose Generation from Abstract Promptscited by 2
- 2025Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematicscited by 2
- 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
- 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxiescited by 1
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
- 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VRcited by 1
- 2026InfiniteDance: Scalable 3D Dance Generation Towards in-the-wild Generalizationcited by 1
- 2026Proprioceptive-visual correspondence enables self-other distinction in humanoid robotscited by 1
- 2026Patient4D: Temporally Consistent Patient Body Mesh Recovery from Monocular Operating Room Videocited by 0
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 0
- 2026Evaluation of Pose Estimation Systems for Sign Language Translationcited by 0
- 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Videocited by 0
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videoscited by 0
- 2026SMART: SMPLest-X Mesh Adaptation and RAFT Tracking for Soccer Pose Estimationcited by 0
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibilitycited by 0
- 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimationcited by 0
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 0
- 2026LEAP-NBV: Lightweight Edge Active-Perception for Foundation-Model Next-Best-View Planningcited by 0
- 2026LEAP-NBV: Lightweight Edge Active-Perception for Foundation-Model Next-Best-View Planning21 Sep 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimation26 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026Proprioceptive-visual correspondence enables self-other distinction in humanoid robots11 Jun 2026
- 2026SMART: SMPLest-X Mesh Adaptation and RAFT Tracking for Soccer Pose Estimation29 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
- 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video6 May 2026
- 2026Syn4D: A Multiview Synthetic 4D Dataset6 May 2026
- 2026Evaluation of Pose Estimation Systems for Sign Language Translation27 Apr 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
19 more
- 2026Patient4D: Temporally Consistent Patient Body Mesh Recovery from Monocular Operating Room Video17 Mar 2026
- 2026Real-Time Human Frontal View Synthesis from a Single Image16 Mar 2026
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image16 Mar 2026
- 2026InfiniteDance: Scalable 3D Dance Generation Towards in-the-wild Generalization10 Mar 2026
- 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation26 Feb 2026
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recovery17 Feb 2026
- 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR2 Feb 2026
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recovery30 Jan 2026
- 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxies5 Jan 2026
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass3 Jan 2026
- 2025Human Mesh Modeling for Anny Body5 Nov 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025Generating Human Motion Videos using a Cascaded Text-to-Video Framework4 Oct 2025
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction2 Oct 2025
- 2025UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections29 Sep 2025
- 2025Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematics19 Aug 2025
- 2025CoT-Pose: Chain-of-Thought Reasoning for 3D Pose Generation from Abstract Prompts11 Aug 2025
- 2025PlayerOne: Egocentric World Simulator11 Jun 2025
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization15 May 2025
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
- 2025PlayerOne: Egocentric World Simulatorcited by 20
- 2025UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collectionscited by 10
- 2025Human Mesh Modeling for Anny Bodycited by 10
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 7
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
- 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
- 2025Generating Human Motion Videos using a Cascaded Text-to-Video Frameworkcited by 4
- 2026Syn4D: A Multiview Synthetic 4D Datasetcited by 4
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
- 2025Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematicscited by 2
- 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
12 most cited of 28 All 28 (JSON)
- 2026LEAP-NBV: Lightweight Edge Active-Perception for Foundation-Model Next-Best-View Planning21 Sep 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimation26 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026Proprioceptive-visual correspondence enables self-other distinction in humanoid robots11 Jun 2026
- 2026SMART: SMPLest-X Mesh Adaptation and RAFT Tracking for Soccer Pose Estimation29 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
- 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video6 May 2026
- 2026Syn4D: A Multiview Synthetic 4D Dataset6 May 2026
- 2026Evaluation of Pose Estimation Systems for Sign Language Translation27 Apr 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
12 newest of 28 All 28 (JSON)