mlsanityData to 14 Oct 2026

DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusing

arXiv 2610.20124 ↗First posted 14 Oct 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

Human mesh recovery (HMR) provides a geometric foundation for understanding human motion, but accurately reconstructing both body motion and fine hand articulation from videos remains challenging, especially in real-world scenes where occlusion and partial visibility are common. Video generation pretraining offers rich spatial and temporal priors for this task, but its focus on visual synthesis leaves a gap between these representations and explicit human geometry. We present DreamHMR, a general framework that adapts video generation priors for complete body-and-hand reconstruction. It follows a global-to-local strategy, first grounding video representations in human geometry and then refining body and hand detail with reliable local evidence. Global Body Representation Transfer trains the video backbone to predict complete human renderings, turning its native prediction task into a means of learning surface correspondence and posed geometry. Local Joint Feature Enhancement combines contextual estimates with reliable local evidence to recover fine body and hand detail, while limiting interference from occluders and background. Experiments on five datasets with four video backbones demonstrate strong reconstruction performance across backbone families. Under a unified evaluation protocol, our best model outperforms the best existing methods on all reported metrics of 3DPW, EMDB-1, and RICH, reducing body MPJPE by 4.2%, 4.7%, and 6.1%, respectively. In more challenging occlusion settings on held-out BEDLAM and EgoBody sequences, DreamHMR reduces overall body and hand MPJPE by 7.0% and 10.0%, respectively. Our code will be made publicly available.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 45 of its 47 references that are in the map. First posted on arXiv 14 Oct 2026.

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References · 45

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33 more
  1. 2023Reconstructing Hands in 3D with Transformerscited by 306
  2. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
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  8. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
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  12. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101
  13. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
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  26. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 25
  27. 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recoverycited by 17
  28. 2025From Image to Video: An Empirical Study of Diffusion Representationscited by 15
  29. 2025How Much 3D Do Video Foundation Models Encode?cited by 11
  30. 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 7
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  32. 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Imagescited by 2
  33. 2026Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulatorcited by 2

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