mlsanityData to 7 Oct 2026

Monocular Total Capture: Posing Face, Body, and Hands in the Wild

arXiv 1812.01598 ↗First posted 4 Dec 2018cs.CV cs.GRcited by 162

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Abstract (arXiv)

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable mesh model. We use an efficient representation called 3D Part Orientation Fields (POFs), to encode the 3D orientations of all body parts in the common 2D image space. POFs are predicted by a Fully Convolutional Network (FCN), along with the joint confidence maps. To train our network, we collect a new 3D human motion dataset capturing diverse total body motion of 40 subjects in a multiview system. We leverage a 3D deformable human model to reconstruct total body pose from the CNN outputs by exploiting the pose and shape prior in the model. We also present a texture-based tracking method to obtain temporally coherent motion capture output. We perform thorough quantitative evaluations including comparison with the existing body-specific and hand-specific methods, and performance analysis on camera viewpoint and human pose changes. Finally, we demonstrate the results of our total body motion capture on various challenging in-the-wild videos. Our code and newly collected human motion dataset will be publicly shared.

Key facts. Cited by 162 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Dec 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 56; 2022: 26; 2023: 34; 2024: 24; 2025: 16; 2026: 6.

162 papers.

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  1. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  2. 2023Reconstructing Hands in 3D with Transformerscited by 298
  3. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  4. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  5. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  6. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  7. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  8. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  9. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  10. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  11. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  12. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
38 more
  1. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  2. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  3. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
  4. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  5. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
  6. 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
  7. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  8. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  9. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  10. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  11. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  12. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  13. 2021On Self-Contact and Human Posecited by 88
  14. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  15. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  16. 2022Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applicationscited by 78
  17. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  18. 2021Shelf-Supervised Mesh Prediction in the Wildcited by 65
  19. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  20. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  21. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  22. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
  23. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  24. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
  25. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  26. 2023Reconstructing Animatable Categories from Videoscited by 46
  27. 2021Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGANcited by 45
  28. 2024Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mambacited by 45
  29. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  30. 2023Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shapecited by 43
  31. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  32. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  33. 2021VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wildcited by 39
  34. 2021Learning to Regress Bodies from Images using Differentiable Semantic Renderingcited by 39
  35. 2024Score-Guided Diffusion for 3D Human Recoverycited by 39
  36. 2021Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Imagescited by 38
  37. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
  38. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37

50 most cited of 162 All 162 (JSON)