mlsanityData to 7 Oct 2026

AGORA: Avatars in Geography Optimized for Regression Analysis

arXiv 2104.14643 ↗First posted 29 Apr 2021cs.CVcited by 203

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Abstract (arXiv)

While the accuracy of 3D human pose estimation from images has steadily improved on benchmark datasets, the best methods still fail in many real-world scenarios. This suggests that there is a domain gap between current datasets and common scenes containing people. To obtain ground-truth 3D pose, current datasets limit the complexity of clothing, environmental conditions, number of subjects, and occlusion. Moreover, current datasets evaluate sparse 3D joint locations corresponding to the major joints of the body, ignoring the hand pose and the face shape. To evaluate the current state-of-the-art methods on more challenging images, and to drive the field to address new problems, we introduce AGORA, a synthetic dataset with high realism and highly accurate ground truth. Here we use 4240 commercially-available, high-quality, textured human scans in diverse poses and natural clothing; this includes 257 scans of children. We create reference 3D poses and body shapes by fitting the SMPL-X body model (with face and hands) to the 3D scans, taking into account clothing. We create around 14K training and 3K test images by rendering between 5 and 15 people per image using either image-based lighting or rendered 3D environments, taking care to make the images physically plausible and photoreal. In total, AGORA consists of 173K individual person crops. We evaluate existing state-of-the-art methods for 3D human pose estimation on this dataset and find that most methods perform poorly on images of children. Hence, we extend the SMPL-X model to better capture the shape of children. Additionally, we fine-tune methods on AGORA and show improved performance on both AGORA and 3DPW, confirming the realism of the dataset. We provide all the registered 3D reference training data, rendered images, and a web-based evaluation site at https://agora.is.tue.mpg.de/.

Key facts. Cited by 203 papers in the map (data through 7 Oct 2026). Builds on 32 of its 56 references that are in the map. First posted on arXiv 29 Apr 2021.

Builds on

32 of 56 references.

References · 32

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  4. 2017End-to-end Recovery of Human Shape and Posecited by 883
  5. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  6. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  7. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  8. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  9. 2017Learning from Synthetic Humanscited by 358
  10. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  11. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  12. 2019Learnable Triangulation of Human Posecited by 160
20 more
  1. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  2. 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 131
  3. 2019Generating 3D People in Scenes without Peoplecited by 127
  4. 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
  5. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  6. 2018Pose2Seg: Detection Free Human Instance Segmentationcited by 107
  7. 2017Self-supervised Learning of Motion Capturecited by 97
  8. 2019Cross View Fusion for 3D Human Pose Estimationcited by 90
  9. 2017Detailed, accurate, human shape estimation from clothed 3D scan sequencescited by 89
  10. 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
  11. 2019Graphonomy: Universal Human Parsing via Graph Transfer Learningcited by 81
  12. 2020FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integrationcited by 72
  13. 20193DPeople: Modeling the Geometry of Dressed Humanscited by 58
  14. 2019Learning Multi-Human Optical Flowcited by 26
  15. 2020SimPose: Effectively Learning DensePose and Surface Normals of People from Simulated Datacited by 17
  16. 2020PCLs: Geometry-aware Neural Reconstruction of 3D Pose with Perspective Crop Layerscited by 16
  17. 2020SMPLy Benchmarking 3D Human Pose Estimation in the Wildcited by 16
  18. 2019Learning to Train with Synthetic Humanscited by 14
  19. 2019Human Synthesis and Scene Compositingcited by 11
  20. 2020Multi-View Matching (MVM): Facilitating Multi-Person 3D Pose Estimation Learning with Action-Frozen People Videocited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 14; 2022: 31; 2023: 54; 2024: 43; 2025: 33; 2026: 28.

203 papers.

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  1. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  2. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  3. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  4. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  5. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  6. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  7. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  8. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  9. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  10. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  11. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  12. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
38 more
  1. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  2. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  3. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
  4. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  5. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  6. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  7. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  8. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  9. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  10. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  11. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  12. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  13. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  14. 2023High-fidelity 3D Human Digitization from Single 2K Resolution Imagescited by 70
  15. 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
  16. 2023Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenescited by 68
  17. 2023X-Avatar: Expressive Human Avatarscited by 66
  18. 2024CameraHMR: Aligning People with Perspectivecited by 64
  19. 2021Playing for 3D Human Recoverycited by 63
  20. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
  21. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  22. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
  23. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  24. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  25. 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 56
  26. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  27. 2023Learning Locally Editable Virtual Humanscited by 54
  28. 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
  29. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  30. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  31. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  32. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  33. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  34. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  35. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  36. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  37. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  38. 2021Learning to Regress Bodies from Images using Differentiable Semantic Renderingcited by 39

50 most cited of 203 All 203 (JSON)