AGORA: Avatars in Geography Optimized for Regression Analysis
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Abstract (arXiv)
While the accuracy of 3D human pose estimation from images has steadily improved on benchmark datasets, the best methods still fail in many real-world scenarios. This suggests that there is a domain gap between current datasets and common scenes containing people. To obtain ground-truth 3D pose, current datasets limit the complexity of clothing, environmental conditions, number of subjects, and occlusion. Moreover, current datasets evaluate sparse 3D joint locations corresponding to the major joints of the body, ignoring the hand pose and the face shape. To evaluate the current state-of-the-art methods on more challenging images, and to drive the field to address new problems, we introduce AGORA, a synthetic dataset with high realism and highly accurate ground truth. Here we use 4240 commercially-available, high-quality, textured human scans in diverse poses and natural clothing; this includes 257 scans of children. We create reference 3D poses and body shapes by fitting the SMPL-X body model (with face and hands) to the 3D scans, taking into account clothing. We create around 14K training and 3K test images by rendering between 5 and 15 people per image using either image-based lighting or rendered 3D environments, taking care to make the images physically plausible and photoreal. In total, AGORA consists of 173K individual person crops. We evaluate existing state-of-the-art methods for 3D human pose estimation on this dataset and find that most methods perform poorly on images of children. Hence, we extend the SMPL-X model to better capture the shape of children. Additionally, we fine-tune methods on AGORA and show improved performance on both AGORA and 3DPW, confirming the realism of the dataset. We provide all the registered 3D reference training data, rendered images, and a web-based evaluation site at https://agora.is.tue.mpg.de/.
Key facts. Cited by 203 papers in the map (data through 7 Oct 2026). Builds on 32 of its 56 references that are in the map. First posted on arXiv 29 Apr 2021.
Builds on
32 of 56 references.
References · 32
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2017Learning from Synthetic Humanscited by 358
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2019Learnable Triangulation of Human Posecited by 160
20 more
- 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
- 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 131
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
- 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
- 2018Pose2Seg: Detection Free Human Instance Segmentationcited by 107
- 2017Self-supervised Learning of Motion Capturecited by 97
- 2019Cross View Fusion for 3D Human Pose Estimationcited by 90
- 2017Detailed, accurate, human shape estimation from clothed 3D scan sequencescited by 89
- 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
- 2019Graphonomy: Universal Human Parsing via Graph Transfer Learningcited by 81
- 2020FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integrationcited by 72
- 20193DPeople: Modeling the Geometry of Dressed Humanscited by 58
- 2019Learning Multi-Human Optical Flowcited by 26
- 2020SimPose: Effectively Learning DensePose and Surface Normals of People from Simulated Datacited by 17
- 2020PCLs: Geometry-aware Neural Reconstruction of 3D Pose with Perspective Crop Layerscited by 16
- 2020SMPLy Benchmarking 3D Human Pose Estimation in the Wildcited by 16
- 2019Learning to Train with Synthetic Humanscited by 14
- 2019Human Synthesis and Scene Compositingcited by 11
- 2020Multi-View Matching (MVM): Facilitating Multi-Person 3D Pose Estimation Learning with Action-Frozen People Videocited by 2
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Citing papers per year: 2021: 14; 2022: 31; 2023: 54; 2024: 43; 2025: 33; 2026: 28.
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50 most cited of 203 All 203 (JSON)
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- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
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- 2026Poplar: A Scalable Pipeline for Human-Centric Image Dataset Synthesis1 Aug 2026
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction15 Jul 2026
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- 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning21 May 2026
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- 2026Syn4D: A Multiview Synthetic 4D Dataset6 May 2026
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12 newest of 188 All 188 (JSON)