Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Dense hand contact estimation requires both high-level semantic understanding and fine-grained geometric reasoning of human interaction to accurately localize contact regions. Recently, multi-modal large language models (MLLMs) have demonstrated strong capabilities in understanding visual semantics, enabled by vision-language priors learned from large-scale data. However, leveraging MLLMs for dense hand contact estimation remains underexplored. There are two major challenges in applying MLLMs to dense hand contact estimation. First, encoding explicit 3D hand geometry is difficult, as MLLMs primarily operate on vision and language modalities. Second, capturing fine-grained vertex-level contact remains challenging, as MLLMs tend to focus on high-level semantics rather than detailed geometric reasoning. To address these challenges, we propose ContactPrompt, a training-free and zero-shot approach for dense hand contact estimation using MLLMs. To effectively encode 3D hand geometry, we introduce a detailed hand-part segmentation and a part-wise vertex-grid representation that provide structured, localized geometric information. To enable accurate and efficient dense contact prediction, we develop a multi-stage contact reasoning with part conditioning, progressively bridging global semantics and fine-grained geometry. Therefore, our method effectively leverages the reasoning capabilities of MLLMs to enable precise dense hand contact estimation. Surprisingly, the proposed approach achieves performance comparable to the previous state-of-the-art method trained on large-scale dense contact datasets, without requiring any task-specific training.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 31 of its 61 references that are in the map. First posted on arXiv 7 May 2026.
Builds on
31 of 61 references.
Closest ancestors · 3
Same direction, newest first
- 2025See&Trek: Training-Free Spatial Prompting for Multimodal Large Language Model19 Sep
- 20253DAxisPrompt: Promoting the 3D Grounding and Reasoning in GPT-4o17 Mar
- 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts9 Jul
Other references · 28
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- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
16 more
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- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
- 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 123
- 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
- 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 109
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
- 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentationcited by 40
- 2025AffordDexGrasp: Open-set Language-guided Dexterous Grasp with Generalizable-Instructive Affordancecited by 27
- 2025LL3M: Large Language 3D Modelerscited by 20
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- 2025Learning Dense Hand Contact Estimation from Imbalanced Datacited by 14
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animationcited by 4
- 2025TSTMotion: Training-free Scene-aware Text-to-motion Generationcited by 2
- 2026NGL: Natural Garment Language for Training-Free Sewing Pattern Estimationcited by 2
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Citing papers per year: 2026: 1.
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- 2024NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model
- 2023ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses Estimation
- 2025DecoDINO: 3D Human-Scene Contact Prediction with Semantic Classification
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