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Monocular, One-stage, Regression of Multiple 3D People

arXiv 2008.12272 ↗First posted 27 Aug 2020cs.CVcited by 216

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Abstract (arXiv)

This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The released code is the first real-time implementation of monocular multi-person 3D mesh regression.

Key facts. Cited by 216 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Aug 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 12; 2022: 33; 2023: 66; 2024: 55; 2025: 28; 2026: 22.

216 papers.

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  1. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  2. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  3. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  4. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  5. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  6. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  7. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  8. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  9. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  10. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  11. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  12. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
38 more
  1. 2023GART: Gaussian Articulated Template Modelscited by 121
  2. 2022Gait Recognition in the Wild with Dense 3D Representations and A Benchmarkcited by 113
  3. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  4. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  5. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  6. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  7. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  8. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
  9. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  10. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  11. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  12. 2023ChatPose: Chatting about 3D Human Posecited by 71
  13. 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
  14. 2022CenterSnap: Single-Shot Multi-Object 3D Shape Reconstruction and Categorical 6D Pose and Size Estimationcited by 69
  15. 2023X-Avatar: Expressive Human Avatarscited by 66
  16. 2021Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenescited by 64
  17. 2021Playing for 3D Human Recoverycited by 63
  18. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  19. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
  20. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  21. 2022Occluded Human Mesh Recoverycited by 52
  22. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
  23. 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
  24. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  25. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  26. 20233D Human Mesh Estimation from Virtual Markerscited by 44
  27. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  28. 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
  29. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  30. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  31. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  32. 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstructioncited by 37
  33. 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
  34. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  35. 2025Human3R: Everyone Everywhere All at Oncecited by 35
  36. 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
  37. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  38. 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32

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