Monocular, One-stage, Regression of Multiple 3D People
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Abstract (arXiv)
This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The released code is the first real-time implementation of monocular multi-person 3D mesh regression.
Key facts. Cited by 216 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Aug 2020.
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Citing papers per year: 2021: 12; 2022: 33; 2023: 66; 2024: 55; 2025: 28; 2026: 22.
216 papers.
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- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
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50 most cited of 216 All 216 (JSON)
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- 2025WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation6 Jan 2025
50 newest of 216 All 216 (JSON)
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- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
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- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery1 Apr 2024
- 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearances4 Mar 2024
- 2023Generative Proxemics: A Prior for 3D Social Interaction from Images15 Jun 2023
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
12 most cited of 206 All 206 (JSON)
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- 2026MHRGait: Gait Recognition from Momentum Human Rig Pose31 Jul 2026
- 2026EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder30 Jul 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026DanceDuo: Bridging Human Movement and AI Choreography25 Jun 2026
- 2026Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Tracking12 Jun 2026
- 2026B'ezier Degradation Modeling for LiDAR-based Human Motion Capture19 May 2026
- 2026MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery11 May 2026
- 2026Syn4D: A Multiview Synthetic 4D Dataset6 May 2026
12 newest of 206 All 206 (JSON)