mlsanityData to 14 Oct 2026

Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

arXiv 2410.20294 ↗First posted 27 Oct 2024cs.CVcited by 31

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Abstract (arXiv)

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled indoor environments with choreographed actions, significantly affecting their diversity. To address this, we introduce Harmony4D, a multi-view video dataset for human-human interaction featuring in-the-wild activities such as wrestling, dancing, MMA, and more. We use a flexible multi-view capture system to record these dynamic activities and provide annotations for human detection, tracking, 2D/3D pose estimation, and mesh recovery for closely interacting subjects. We propose a novel markerless algorithm to track 3D human poses in severe occlusion and close interaction to obtain our annotations with minimal manual intervention. Harmony4D consists of 1.66 million images and 3.32 million human instances from more than 20 synchronized cameras with 208 video sequences spanning diverse environments and 24 unique subjects. We rigorously evaluate existing state-of-the-art methods for mesh recovery and highlight their significant limitations in modeling close interaction scenarios. Additionally, we fine-tune a pre-trained HMR2.0 model on Harmony4D and demonstrate an improved performance of 54.8% PVE in scenes with severe occlusion and contact. Code and data are available at https://jyuntins.github.io/harmony4d/.

Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Builds on 61 of its 93 references that are in the map. First posted on arXiv 27 Oct 2024.

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61 of 93 references.

References · 61

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38 more
  1. 2021ByteTrack: Multi-Object Tracking by Associating Every Detection Boxcited by 823
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  3. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 8; 2026: 22.

31 papers.

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  2. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 69
  3. 2025HERO: Human Reaction Generation from Videoscited by 15
  4. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
  5. 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generationcited by 13
  6. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
  7. 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generationcited by 7
  8. 2025MV-TAP: Tracking Any Point in Multi-View Videoscited by 4
  9. 2026Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recoverycited by 4
  10. 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 3
  11. 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 3
  12. 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
19 more
  1. 2026Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Trackingcited by 2
  2. 2026SSMNBench: Diagnosing Image-based Cross-View Human-Object Understanding via Single-View Sufficiency and Multi-View Necessitycited by 2
  3. 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
  4. 2026TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interactioncited by 1
  5. 2026Anny-Fit: All-Age Human Mesh Recoverycited by 1
  6. 2026LAMP: Localization Aware Multi-camera People Tracking in Metric 3D Worldcited by 1
  7. 2026EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devicescited by 1
  8. 2026InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generationcited by 1
  9. 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 1
  10. 2026MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editingcited by 1
  11. 2026TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Viewscited by 1
  12. 2024Med-PerSAM: One-Shot Visual Prompt Tuning for Personalized Segment Anything Model in Medical Domaincited by 0
  13. 2025MAMMA: Markerless & Automatic Multi-Person Motion Action Capturecited by 0
  14. 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidancecited by 0
  15. 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shotscited by 0
  16. 20264D Human-Scene Reconstruction from Low-Overlap Capturescited by 0
  17. 2026Everybody Tracking Every Bodycited by 0
  18. 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignmentcited by 0
  19. 2026WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animationcited by 0