mlsanityData to 7 Oct 2026

MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction

arXiv 2602.15733 ↗First posted 17 Feb 2026cs.RO cs.AIcited by 5

Not on the map. Why?

Abstract (arXiv)

Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and intricate dynamics of humanoid robots make manual motion design impractical, leading to a heavy reliance on expensive motion capture (MoCap) data. These datasets are not only costly to acquire but also frequently lack the necessary geometric context of the surrounding physical environment. Consequently, existing motion synthesis frameworks often suffer from a decoupling of motion and scene, resulting in physical inconsistencies such as contact slippage or mesh penetration during terrain-aware tasks. In this work, we present MeshMimic, an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video. By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects. We introduce an optimization algorithm based on kinematic consistency to extract high-quality motion data from noisy visual reconstructions, alongside a contact-invariant retargeting method that transfers human-environment interaction features to the humanoid agent. Experimental results demonstrate that MeshMimic achieves robust, highly dynamic performance across diverse and challenging terrains. Our approach proves that a low-cost pipeline utilizing only consumer-grade monocular sensors can facilitate the training of complex physical interactions, offering a scalable path toward the autonomous evolution of humanoid robots in unstructured environments.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 34 of its 44 references that are in the map. First posted on arXiv 17 Feb 2026.

Builds on

34 of 44 references.

References · 34

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2022Exploring Plain Vision Transformer Backbones for Object Detectioncited by 723
  7. 2023LERF: Language Embedded Radiance Fieldscited by 538
  8. 2023Segment Anything in High Qualitycited by 373
  9. 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 302
  10. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
  11. 2025SAM 3D: 3Dfy Anything in Imagescited by 230
  12. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
22 more
  1. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  2. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  3. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  4. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  5. 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
  6. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  7. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  8. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  9. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 72
  10. 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
  11. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 63
  12. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
  13. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  14. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  15. 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
  16. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  17. 2025UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robotscited by 34
  18. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  19. 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videoscited by 32
  20. 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
  21. 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
  22. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.