mlsanityData to 7 Oct 2026

Masked Modeling for Human Motion Recovery Under Occlusions

arXiv 2601.16079 ↗First posted 22 Jan 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Human motion reconstruction from monocular videos is a fundamental challenge in computer vision, with broad applications in AR/VR, robotics, and digital content creation, but remains challenging under frequent occlusions in real-world settings. Existing regression-based methods are efficient but fragile to missing observations, while optimization- and diffusion-based approaches improve robustness at the cost of slow inference speed and heavy preprocessing steps. To address these limitations, we leverage recent advances in generative masked modeling and present MoRo: Masked Modeling for human motion Recovery under Occlusions. MoRo is an occlusion-robust, end-to-end generative framework that formulates motion reconstruction as a video-conditioned task, and efficiently recover human motion in a consistent global coordinate system from RGB videos. By masked modeling, MoRo naturally handles occlusions while enabling efficient, end-to-end inference. To overcome the scarcity of paired video-motion data, we design a cross-modality learning scheme that learns multi-modal priors from a set of heterogeneous datasets: (i) a trajectory-aware motion prior trained on MoCap datasets, (ii) an image-conditioned pose prior trained on image-pose datasets, capturing diverse per-frame poses, and (iii) a video-conditioned masked transformer that fuses motion and pose priors, finetuned on video-motion datasets to integrate visual cues with motion dynamics for robust inference. Extensive experiments on EgoBody and RICH demonstrate that MoRo substantially outperforms state-of-the-art methods in accuracy and motion realism under occlusions, while performing on-par in non-occluded scenarios. MoRo achieves real-time inference at 70 FPS on a single H200 GPU.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 71 of its 80 references that are in the map. First posted on arXiv 22 Jan 2026.

Builds on

71 of 80 references.

References · 71

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  3. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  4. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  5. 2017Neural Discrete Representation Learningcited by 4,650
  6. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  8. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  9. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  10. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  11. 2022MaskGIT: Masked Generative Image Transformercited by 1,082
  12. 2017End-to-end Recovery of Human Shape and Posecited by 883
38 more
  1. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  2. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  3. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  4. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  5. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  6. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  7. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
  8. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  9. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  10. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  11. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  12. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  13. 2018Learning 3D Human Dynamics from Videocited by 315
  14. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  15. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  16. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  17. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  18. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  19. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  20. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  21. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  22. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  23. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  24. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  25. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  26. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  27. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  28. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  29. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  30. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  31. 2023MMM: Generative Masked Motion Modelcited by 129
  32. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
  33. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  34. 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
  35. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  36. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  37. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  38. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93

50 most cited of 71 All 71 (JSON)

Built on by

Not cited yet.