Visual Imitation Enables Contextual Humanoid Control
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Abstract (arXiv)
How can we teach humanoids to climb staircases and sit on chairs using the surrounding environment context? Arguably, the simplest way is to just show them-casually capture a human motion video and feed it to humanoids. We introduce VIDEOMIMIC, a real-to-sim-to-real pipeline that mines everyday videos, jointly reconstructs the humans and the environment, and produces whole-body control policies for humanoid robots that perform the corresponding skills. We demonstrate the results of our pipeline on real humanoid robots, showing robust, repeatable contextual control such as staircase ascents and descents, sitting and standing from chairs and benches, as well as other dynamic whole-body skills-all from a single policy, conditioned on the environment and global root commands. VIDEOMIMIC offers a scalable path towards teaching humanoids to operate in diverse real-world environments.
Key facts. Cited by 68 papers in the map (data through 14 Oct 2026). Builds on 52 of its 67 references that are in the map. First posted on arXiv 6 May 2025.
Builds on
52 of 67 references.
References · 52
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38 more
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- 2021Robust Motion In-betweeningcited by 229
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
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- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 130
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
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- 2023Neural Kernel Surface Reconstructioncited by 104
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- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
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- 2024Humanoid Locomotion as Next Token Predictioncited by 69
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- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50
- 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
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- 2024DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabricscited by 42
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- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
- 2023On the Benefits of 3D Pose and Tracking for Human Action Recognitioncited by 32
- 2024Reconstructing People, Places, and Camerascited by 31
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2025: 18; 2026: 50.
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50 most cited of 68 All 68 (JSON)
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- 2026FlowHMR: Physically Plausible Motion Capture from Video2 Oct 2026
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- 2026Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation29 Sep 2026
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation29 Sep 2026
- 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video29 Sep 2026
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- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model8 Sep 2026
- 2026Natural Sit-to-Stand Motion Synthesis For Humanoids via Guided Assistance Curricula and Staged Rewards21 Aug 2026
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- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction13 Mar 2026
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data10 Mar 2026
- 2026Interactive World Simulator for Robot Policy Training and Evaluation9 Mar 2026
- 2026Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots6 Mar 2026
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction3 Mar 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction17 Feb 2026
- 2026Learning Human-Like Badminton Skills for Humanoid Robots9 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026PDF-HR: Pose Distance Fields for Humanoid Robots4 Feb 2026
- 2026Flow Policy Gradients for Robot Control2 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
50 newest of 68 All 68 (JSON)
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- 2026Flow Policy Gradients for Robot Controlcited by 16
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstructioncited by 6
- 2025Contrastive Representation Learning for Robust Sim-to-Real Transfer of Adaptive Humanoid Locomotioncited by 3
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
- 2026Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robotcited by 0
- 2026Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomycited by 0
- 2026Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargetingcited by 0
- 2026Natural Sit-to-Stand Motion Synthesis For Humanoids via Guided Assistance Curricula and Staged Rewardscited by 0
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotioncited by 0
12 most cited of 13 All 13 (JSON)
- 2026From Video to Vision: Learning Generalizable Humanoid Carrying from Human Motion10 Oct 2026
- 2026TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion29 Sep 2026
- 2026Natural Sit-to-Stand Motion Synthesis For Humanoids via Guided Assistance Curricula and Staged Rewards21 Aug 2026
- 2026Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting4 Aug 2026
- 2026Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy15 May 2026
- 2026Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot23 Apr 2026
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction17 Feb 2026
- 2026Flow Policy Gradients for Robot Control2 Feb 2026
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints20 Oct 2025
- 2025CBF-RL: Safety Filtering Reinforcement Learning in Training with Control Barrier Functions16 Oct 2025
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep 2025
12 newest of 13 All 13 (JSON)
- 2025Flow Matching Policy Gradientscited by 99
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- 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priorscited by 1
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priors31 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025Flow Matching Policy Gradients28 Jul 2025
- 2026Interactive World Simulator for Robot Policy Training and Evaluationcited by 31
- 2025Robot Learning from a Physical World Modelcited by 20
- 2026PhiZero: A World Model Built Around Physical Languagecited by 2
- 2026PhiZero: A World Model Built Around Physical Language30 Jul 2026
- 2026Interactive World Simulator for Robot Policy Training and Evaluation9 Mar 2026
- 2025Robot Learning from a Physical World Model10 Nov 2025
- 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 41
- 2025Human3R: Everyone Everywhere All at Oncecited by 37
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 11
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Trackingcited by 8
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 8
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 7
- 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 6
12 most cited of 42 All 42 (JSON)
- 2026CopyQuad: Quadrupedal Skill Transfer from a Single Side-View Video Without a Depth Model12 Oct 2026
- 2026FlowHMR: Physically Plausible Motion Capture from Video2 Oct 2026
- 2026Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation29 Sep 2026
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation29 Sep 2026
- 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video29 Sep 2026
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model8 Sep 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report8 Jul 2026
- 2026ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion3 Jul 2026
12 newest of 42 All 42 (JSON)