Reconstructing People, Places, and Cameras
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Abstract (arXiv)
We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view images featuring people. Our approach combines data-driven scene reconstruction with the traditional Structure-from-Motion (SfM) framework to achieve more accurate scene reconstruction and camera estimation, while simultaneously recovering human meshes. In contrast to existing scene reconstruction and SfM methods that lack metric scale information, our method estimates approximate metric scale by leveraging a human statistical model. Furthermore, it reconstructs multiple human meshes within the same world coordinate system alongside the scene point cloud, effectively capturing spatial relationships among individuals and their positions in the environment. We initialize the reconstruction of humans, scenes, and cameras using robust foundational models and jointly optimize these elements. This joint optimization synergistically improves the accuracy of each component. We compare our method to existing approaches on two challenging benchmarks, EgoHumans and EgoExo4D, demonstrating significant improvements in human localization accuracy within the world coordinate frame (reducing error from 3.51m to 1.04m in EgoHumans and from 2.9m to 0.56m in EgoExo4D). Notably, our results show that incorporating human data into the SfM pipeline improves camera pose estimation (e.g., increasing RRA@15 by 20.3% on EgoHumans). Additionally, qualitative results show that our approach improves overall scene reconstruction quality. Our code is available at: https://github.com/hongsukchoi/HSfM_RELEASE
Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Builds on 49 of its 72 references that are in the map. First posted on arXiv 23 Dec 2024.
Builds on
49 of 72 references.
References · 49
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- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
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- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2023LightGlue: Local Feature Matching at Light Speedcited by 590
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
37 more
- 2019Bag of Tricks and A Strong Baseline for Deep Person Re-identificationcited by 430
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2016LIFT: Learned Invariant Feature Transformcited by 306
- 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
- 2021COTR: Correspondence Transformer for Matching Across Imagescited by 183
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
- 2022ASpanFormer: Detector-Free Image Matching with Adaptive Span Transformercited by 171
- 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 162
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
- 2023PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustmentcited by 147
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 142
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2019GLU-Net: Global-Local Universal Network for Dense Flow and Correspondencescited by 139
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 2019Key.Net: Keypoint Detection by Handcrafted and Learned CNN Filterscited by 118
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
- 2021Learning Accurate Dense Correspondences and When to Trust Themcited by 113
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101
- 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
- 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 95
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
- 2023RelPose++: Recovering 6D Poses from Sparse-view Observationscited by 87
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- 2020Human Mesh Recovery from Multiple Shotscited by 52
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- 2018A generalizable approach for multi-view 3D human pose regressioncited by 26
- 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
- 2020Multi-person 3D Pose Estimation in Crowded Scenes Based on Multi-View Geometrycited by 18
- 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
- 2021Wide-Baseline Multi-Camera Calibration using Person Re-Identificationcited by 15
- 2023Unsupervised Multi-Person 3D Human Pose Estimation From 2D Poses Alonecited by 1
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Citing papers per year: 2024: 1; 2025: 9; 2026: 21.
31 papers.
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- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
- 2025Human3R: Everyone Everywhere All at Oncecited by 37
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
- 2025HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstructioncited by 15
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 9
- 2026Vision Pretraining for Dense Spatial Perceptioncited by 8
- 2025E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Modelscited by 7
- 2024Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videoscited by 6
- 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Camerascited by 4
- 2026OnlineHMR: Video-based Online World-Grounded Human Mesh Recoverycited by 4
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 3
- 2025UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splattingcited by 2
19 more
- 2025A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargetingcited by 2
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 2
- 2025Visual Sync: Multi-Camera Synchronization via Cross-View Object Motioncited by 1
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 1
- 2026Unconstrained Multi-view Human Pose Estimation with Algebraic Priorscited by 1
- 2026JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstructioncited by 0
- 2026RPGD: RANSAC-P3P Gradient Descent for Extrinsic Calibration in 3D Human Pose Estimationcited by 0
- 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstructioncited by 0
- 2026Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Posescited by 0
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videoscited by 0
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videoscited by 0
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shotscited by 0
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactionscited by 0
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstructioncited by 0
- 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representationcited by 0
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Modelcited by 0
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representation1 Sep 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026Vision Pretraining for Dense Spatial Perception6 Jul 2026
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots2 Jul 2026
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos1 Jun 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
- 2026Unconstrained Multi-view Human Pose Estimation with Algebraic Priors27 Apr 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
19 more
- 2026Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Poses19 Apr 2026
- 2026OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery18 Mar 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction13 Mar 2026
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors27 Feb 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026RPGD: RANSAC-P3P Gradient Descent for Extrinsic Calibration in 3D Human Pose Estimation14 Feb 2026
- 2026JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction4 Feb 2026
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass3 Jan 2026
- 2025Visual Sync: Multi-Camera Synchronization via Cross-View Object Motion1 Dec 2025
- 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Cameras28 Oct 2025
- 2025Human3R: Everyone Everywhere All at Once7 Oct 2025
- 2025A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting18 Sep 2025
- 2025HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction22 Aug 2025
- 2025UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting5 Jun 2025
- 2025E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models2 Jun 2025
- 2025Visual Imitation Enables Contextual Humanoid Control6 May 2025
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wild4 Jan 2025
- 2024Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos26 Dec 2024
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
- 2025Human3R: Everyone Everywhere All at Oncecited by 37
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
- 2025HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstructioncited by 15
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 9
- 2026Vision Pretraining for Dense Spatial Perceptioncited by 8
- 2025E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Modelscited by 7
- 2024Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videoscited by 6
- 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Camerascited by 4
- 2026OnlineHMR: Video-based Online World-Grounded Human Mesh Recoverycited by 4
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 3
- 2025UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splattingcited by 2
12 most cited of 30 All 30 (JSON)
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representation1 Sep 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction21 Jul 2026
- 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactions11 Jul 2026
- 2026Vision Pretraining for Dense Spatial Perception6 Jul 2026
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots2 Jul 2026
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos1 Jun 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
- 2026Unconstrained Multi-view Human Pose Estimation with Algebraic Priors27 Apr 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
12 newest of 30 All 30 (JSON)