mlsanityData to 14 Oct 2026

Reconstructing People, Places, and Cameras

arXiv 2412.17806 ↗First posted 23 Dec 2024cs.CVcited by 31

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Abstract (arXiv)

We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view images featuring people. Our approach combines data-driven scene reconstruction with the traditional Structure-from-Motion (SfM) framework to achieve more accurate scene reconstruction and camera estimation, while simultaneously recovering human meshes. In contrast to existing scene reconstruction and SfM methods that lack metric scale information, our method estimates approximate metric scale by leveraging a human statistical model. Furthermore, it reconstructs multiple human meshes within the same world coordinate system alongside the scene point cloud, effectively capturing spatial relationships among individuals and their positions in the environment. We initialize the reconstruction of humans, scenes, and cameras using robust foundational models and jointly optimize these elements. This joint optimization synergistically improves the accuracy of each component. We compare our method to existing approaches on two challenging benchmarks, EgoHumans and EgoExo4D, demonstrating significant improvements in human localization accuracy within the world coordinate frame (reducing error from 3.51m to 1.04m in EgoHumans and from 2.9m to 0.56m in EgoExo4D). Notably, our results show that incorporating human data into the SfM pipeline improves camera pose estimation (e.g., increasing RRA@15 by 20.3% on EgoHumans). Additionally, qualitative results show that our approach improves overall scene reconstruction quality. Our code is available at: https://github.com/hongsukchoi/HSfM_RELEASE

Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Builds on 49 of its 72 references that are in the map. First posted on arXiv 23 Dec 2024.

Builds on

49 of 72 references.

References · 49

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  2. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  5. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
  6. 2021LoFTR: Detector-Free Local Feature Matching with Transformerscited by 984
  7. 2024Grounding Image Matching in 3D with MASt3Rcited by 983
  8. 2017End-to-end Recovery of Human Shape and Posecited by 885
  9. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  10. 2023LightGlue: Local Feature Matching at Light Speedcited by 590
  11. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  12. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
37 more
  1. 2019Bag of Tricks and A Strong Baseline for Deep Person Re-identificationcited by 430
  2. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  3. 2016LIFT: Learned Invariant Feature Transformcited by 306
  4. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  5. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  6. 2021COTR: Correspondence Transformer for Matching Across Imagescited by 183
  7. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  8. 2022ASpanFormer: Detector-Free Image Matching with Adaptive Span Transformercited by 171
  9. 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 162
  10. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  11. 2023PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustmentcited by 147
  12. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 142
  13. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  14. 2019GLU-Net: Global-Local Universal Network for Dense Flow and Correspondencescited by 139
  15. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  16. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  17. 2019Key.Net: Keypoint Detection by Handcrafted and Learned CNN Filterscited by 118
  18. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  19. 2021Learning Accurate Dense Correspondences and When to Trust Themcited by 113
  20. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
  21. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101
  22. 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
  23. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 95
  24. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
  25. 2023RelPose++: Recovering 6D Poses from Sparse-view Observationscited by 87
  26. 2019Fast and Robust Multi-Person 3D Pose Estimation from Multiple Viewscited by 83
  27. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 60
  28. 2020Human Mesh Recovery from Multiple Shotscited by 52
  29. 20204D Human Body Capture from Egocentric Video via 3D Scene Groundingcited by 43
  30. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  31. 2023PMatch: Paired Masked Image Modeling for Dense Geometric Matchingcited by 29
  32. 2018A generalizable approach for multi-view 3D human pose regressioncited by 26
  33. 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
  34. 2020Multi-person 3D Pose Estimation in Crowded Scenes Based on Multi-View Geometrycited by 18
  35. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  36. 2021Wide-Baseline Multi-Camera Calibration using Person Re-Identificationcited by 15
  37. 2023Unsupervised Multi-Person 3D Human Pose Estimation From 2D Poses Alonecited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 9; 2026: 21.

31 papers.

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  1. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  2. 2025Human3R: Everyone Everywhere All at Oncecited by 37
  3. 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
  4. 2025HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstructioncited by 15
  5. 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 9
  6. 2026Vision Pretraining for Dense Spatial Perceptioncited by 8
  7. 2025E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Modelscited by 7
  8. 2024Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videoscited by 6
  9. 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Camerascited by 4
  10. 2026OnlineHMR: Video-based Online World-Grounded Human Mesh Recoverycited by 4
  11. 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Enginecited by 3
  12. 2025UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splattingcited by 2
19 more
  1. 2025A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargetingcited by 2
  2. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  3. 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 2
  4. 2025Visual Sync: Multi-Camera Synchronization via Cross-View Object Motioncited by 1
  5. 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
  6. 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
  7. 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 1
  8. 2026Unconstrained Multi-view Human Pose Estimation with Algebraic Priorscited by 1
  9. 2026JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstructioncited by 0
  10. 2026RPGD: RANSAC-P3P Gradient Descent for Extrinsic Calibration in 3D Human Pose Estimationcited by 0
  11. 2026HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstructioncited by 0
  12. 2026Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Posescited by 0
  13. 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videoscited by 0
  14. 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videoscited by 0
  15. 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shotscited by 0
  16. 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactionscited by 0
  17. 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstructioncited by 0
  18. 2026Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representationcited by 0
  19. 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Modelcited by 0