mlsanityData to 14 Oct 2026

SimPoE: Simulated Character Control for 3D Human Pose Estimation

arXiv 2104.00683 ↗First posted 1 Apr 2021cs.CV cs.LGcited by 114

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Abstract (arXiv)

Accurate estimation of 3D human motion from monocular video requires modeling both kinematics (body motion without physical forces) and dynamics (motion with physical forces). To demonstrate this, we present SimPoE, a Simulation-based approach for 3D human Pose Estimation, which integrates image-based kinematic inference and physics-based dynamics modeling. SimPoE learns a policy that takes as input the current-frame pose estimate and the next image frame to control a physically-simulated character to output the next-frame pose estimate. The policy contains a learnable kinematic pose refinement unit that uses 2D keypoints to iteratively refine its kinematic pose estimate of the next frame. Based on this refined kinematic pose, the policy learns to compute dynamics-based control (e.g., joint torques) of the character to advance the current-frame pose estimate to the pose estimate of the next frame. This design couples the kinematic pose refinement unit with the dynamics-based control generation unit, which are learned jointly with reinforcement learning to achieve accurate and physically-plausible pose estimation. Furthermore, we propose a meta-control mechanism that dynamically adjusts the character's dynamics parameters based on the character state to attain more accurate pose estimates. Experiments on large-scale motion datasets demonstrate that our approach establishes the new state of the art in pose accuracy while ensuring physical plausibility.

Key facts. Cited by 114 papers in the map (data through 14 Oct 2026). Builds on 39 of its 66 references that are in the map. First posted on arXiv 1 Apr 2021.

Builds on

39 of 66 references.

References · 39

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  11. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  12. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
27 more
  1. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
  2. 2016Convolutional Pose Machinescited by 325
  3. 2018Learning 3D Human Dynamics from Videocited by 316
  4. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  5. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  6. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  7. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  8. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  9. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  10. 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
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  12. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  13. 2017Self-supervised Learning of Motion Capturecited by 97
  14. 2018Neural probabilistic motor primitives for humanoid controlcited by 97
  15. 2020Contact and Human Dynamics from Monocular Videocited by 95
  16. 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
  17. 2017Exploiting temporal information for 3D pose estimationcited by 89
  18. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  19. 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
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  21. 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
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  23. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
  24. 2016Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?cited by 48
  25. 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
  26. 2020Optical Non-Line-of-Sight Physics-based 3D Human Pose Estimationcited by 34
  27. 2018Hierarchical visuomotor control of humanoidscited by 30

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 11; 2022: 27; 2023: 23; 2024: 21; 2025: 23; 2026: 9.

114 papers.

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  1. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  2. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  3. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  4. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  5. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  6. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  7. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  8. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
  9. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  10. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
  11. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  12. 20233D Human Pose Estimation via Intuitive Physicscited by 103
38 more
  1. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  2. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
  3. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  4. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  5. 2021Multi-Person 3D Motion Prediction with Multi-Range Transformerscited by 63
  6. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  7. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  8. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  9. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 55
  10. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  11. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  12. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  13. 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
  14. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 48
  15. 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 45
  16. 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 41
  17. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 39
  18. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  19. 2023EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywherecited by 34
  20. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
  21. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  22. 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
  23. 2022HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidancecited by 29
  24. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 29
  25. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  26. 2023Physics-Informed Computer Vision: A Review and Perspectivescited by 28
  27. 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 28
  28. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 28
  29. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  30. 2021Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptationcited by 24
  31. 2023InsActor: Instruction-driven Physics-based Characterscited by 24
  32. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  33. 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 23
  34. 2024HUMOS: Human Motion Model Conditioned on Body Shapecited by 20
  35. 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
  36. 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 18
  37. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  38. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17

50 most cited of 114 All 114 (JSON)