mlsanityData to 14 Oct 2026

BEDLAM2.0: Synthetic Humans and Cameras in Motion

arXiv 2511.14394 ↗First posted 18 Nov 2025cs.CVcited by 25

Not on the map. Why?

Abstract (arXiv)

Inferring 3D human motion from video remains a challenging problem with many applications. While traditional methods estimate the human in image coordinates, many applications require human motion to be estimated in world coordinates. This is particularly challenging when there is both human and camera motion. Progress on this topic has been limited by the lack of rich video data with ground truth human and camera movement. We address this with BEDLAM2.0, a new dataset that goes beyond the popular BEDLAM dataset in important ways. In addition to introducing more diverse and realistic cameras and camera motions, BEDLAM2.0 increases diversity and realism of body shape, motions, clothing, hair, and 3D environments. Additionally, it adds shoes, which were missing in BEDLAM. BEDLAM has become a key resource for training 3D human pose and motion regressors today and we show that BEDLAM2.0 is significantly better, particularly for training methods that estimate humans in world coordinates. We compare state-of-the art methods trained on BEDLAM and BEDLAM2.0, and find that BEDLAM2.0 significantly improves accuracy over BEDLAM. For research purposes, we provide the rendered videos, ground truth body parameters, and camera motions. We also provide the 3D assets to which we have rights and links to those from third parties.

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 50 of its 68 references that are in the map. First posted on arXiv 18 Nov 2025.

Builds on

50 of 68 references.

References · 50

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  4. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  5. 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 612
  6. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
  7. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
  8. 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 395
  9. 2017Learning from Synthetic Humanscited by 359
  10. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  11. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  12. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
38 more
  1. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  2. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
  3. 2021Fake It Till You Make It: Face analysis in the wild using synthetic data alonecited by 200
  4. 2022Deep Patch Visual Odometrycited by 190
  5. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  6. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
  7. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  8. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  9. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  10. 2020BCNet: Learning Body and Cloth Shape from A Single Imagecited by 120
  11. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
  12. 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 105
  13. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  14. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 97
  15. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
  16. 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
  17. 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 79
  18. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
  19. 2025PromptHMR: Promptable Human Mesh Recoverycited by 76
  20. 2019Moulding Humans: Non-parametric 3D Human Shape Estimation from Single Imagescited by 67
  21. 2024CameraHMR: Aligning People with Perspectivecited by 65
  22. 2021Playing for 3D Human Recoverycited by 64
  23. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 64
  24. 20193DPeople: Modeling the Geometry of Dressed Humanscited by 58
  25. 2020MoVi: A Large Multipurpose Motion and Video Datasetcited by 58
  26. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  27. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  28. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
  29. 2021SOMA: Solving Optical Marker-Based MoCap Automaticallycited by 31
  30. 2023Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinementcited by 31
  31. 2024WHAC: World-grounded Humans and Camerascited by 30
  32. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  33. 2019Shape-Aware Human Pose and Shape Reconstruction Using Multi-View Imagescited by 28
  34. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  35. 2024Look Ma, no markers: holistic performance capture without the hasslecited by 23
  36. 2025Image as an IMU: Estimating Camera Motion from a Single Motion-Blurred Imagecited by 5
  37. 2019Temporally Coherent Full 3D Mesh Human Pose Recovery from Monocular Videocited by 4
  38. 2024BLADE: Single-view Body Mesh Learning through Accurate Depth Estimationcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 24.

25 papers.

Sort:

By area:

  1. 2025Any4D: Unified Feed-Forward Metric 4D Reconstructioncited by 35
  2. 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
  3. 2026Self-Improving 4D Perception via Self-Distillationcited by 4
  4. 2026Syn4D: A Multiview Synthetic 4D Datasetcited by 4
  5. 2026ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasetscited by 2
  6. 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 2
  7. 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Predictioncited by 2
  8. 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 2
  9. 2026TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interactioncited by 1
  10. 2026TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Viewscited by 1
  11. 2026Point4D: Long-range 4D Motion Reconstructioncited by 1
  12. 2026UnrealPose: Leveraging Game Engine Kinematics for Large-Scale Synthetic Human Pose Datacited by 0
13 more
  1. 2026SesaHand: Enhancing 3D Hand Reconstruction via Controllable Generation with Semantic and Structural Alignmentcited by 0
  2. 2026MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Datacited by 0
  3. 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Modelscited by 0
  4. 2026Human Pose Estimation in Trampoline Gymnastics: How to Improve Performance on Extreme Posescited by 0
  5. 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collectionscited by 0
  6. 2026mmSimPrior: Learning Simulation Priors for Data-Efficient and Generalizable Real-World Radar-based Human Motion Reconstructioncited by 0
  7. 2026WeLike2Party! In-Context Motion Transfer for Multi-Human Image Animationcited by 0
  8. 2026ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animalscited by 0
  9. 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Videocited by 0
  10. 2026FlowHMR: Physically Plausible Motion Capture from Videocited by 0
  11. 2026Gen Through the Lens: Camera-Controllable Video Generation via Cross-Coordinate Conditioning Fusioncited by 0
  12. 2026A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamicscited by 0
  13. 2026DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusingcited by 0