mlsanityData to 7 Oct 2026

TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer

arXiv 2211.10705 ↗First posted 19 Nov 2022cs.CVcited by 41

Not on the map. Why?

Abstract (arXiv)

In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies for Transformer-based Human Mesh Recovery from monocular images. Current SOTA performance is achieved by Transformer-based structures. However, they suffer from high model complexity and computation cost caused by redundant tokens. We propose token reduction strategies based on two important aspects, i.e., the 3D geometry structure and 2D image feature, where we hierarchically recover the mesh geometry with priors from body structure and conduct token clustering to pass fewer but more discriminative image feature tokens to the Transformer. Our method massively reduces the number of tokens involved in high-complexity interactions in the Transformer. This leads to a significantly reduced computational cost while still achieving competitive or even higher accuracy in shape recovery. Extensive experiments across a wide range of benchmarks validate the superior effectiveness of the proposed method. We further demonstrate the generalizability of our method on hand mesh recovery. Visit our project page at https://frank-zy-dou.github.io/projects/Tore/index.html.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 64 of its 91 references that are in the map. First posted on arXiv 19 Nov 2022.

Builds on

64 of 91 references.

References · 64

  1. 2017Attention Is All You Needcited by 59,932
  2. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  3. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  4. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  5. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  6. 2021Swin Transformer: Hierarchical Vision Transformer using Shifted Windowscited by 12,082
  7. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  8. 2020End-to-End Object Detection with Transformerscited by 7,384
  9. 2019EfficientNet: Rethinking Model Scaling for Convolutional Neural Networkscited by 6,415
  10. 2014Neural Machine Translation by Jointly Learning to Align and Translatecited by 4,530
  11. 2016Gaussian Error Linear Units (GELUs)cited by 3,431
  12. 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,229
38 more
  1. 2019Deep High-Resolution Representation Learning for Visual Recognitioncited by 1,417
  2. 2021Tokens-to-Token ViT: Training Vision Transformers from Scratch on ImageNetcited by 1,096
  3. 2017End-to-end Recovery of Human Shape and Posecited by 883
  4. 2021DynamicViT: Efficient Vision Transformers with Dynamic Token Sparsificationcited by 849
  5. 2021CrossViT: Cross-Attention Multi-Scale Vision Transformer for Image Classificationcited by 806
  6. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  7. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  8. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  9. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  10. 2022Not All Patches are What You Need: Expediting Vision Transformers via Token Reorganizationscited by 359
  11. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  12. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  13. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  14. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  15. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  16. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  17. 2021Mesh Graphormercited by 264
  18. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  19. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  20. 2021AdaViT: Adaptive Vision Transformers for Efficient Image Recognitioncited by 228
  21. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  22. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  23. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  24. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  25. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  26. 2021SPViT: Enabling Faster Vision Transformers via Soft Token Pruningcited by 165
  27. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  28. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  29. 2015DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimationcited by 117
  30. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  31. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  32. 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
  33. 2022Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformercited by 99
  34. 2019Towards Multi-pose Guided Virtual Try-on Networkcited by 95
  35. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  36. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  37. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  38. 2020SOE-Net: A Self-Attention and Orientation Encoding Network for Point Cloud based Place Recognitioncited by 66

50 most cited of 64 All 64 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 14; 2024: 12; 2025: 9; 2026: 5.

41 papers.

Sort:

By area:

  1. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 682
  2. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  3. 2023Which Tokens to Use? Investigating Token Reduction in Vision Transformerscited by 59
  4. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  5. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  6. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  7. 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
  8. 2023Scalable Video Object Segmentation with Simplified Frameworkcited by 29
  9. 2023Repaint123: Fast and High-quality One Image to 3D Generation with Progressive Controllable 2D Repaintingcited by 25
  10. 2023CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformercited by 24
  11. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  12. 2022CASSPR: Cross Attention Single Scan Place Recognitioncited by 22
29 more
  1. 2024RELI11D: A Comprehensive Multimodal Human Motion Dataset and Methodcited by 16
  2. 2023Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimationcited by 15
  3. 2024SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokenscited by 15
  4. 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Spacecited by 13
  5. 2024MEGA: Masked Generative Autoencoder for Human Mesh Recoverycited by 13
  6. 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
  7. 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonizationcited by 10
  8. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  9. 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
  10. 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learningcited by 8
  11. 2025Wonder3D++: Cross-domain Diffusion for High-fidelity 3D Generation from a Single Imagecited by 8
  12. 2023Learning Dense UV Completion for Human Mesh Recoverycited by 7
  13. 2023Deep3DSketch+: Rapid 3D Modeling from Single Free-hand Sketchescited by 5
  14. 2024Human Mesh Recovery from Arbitrary Multi-view Imagescited by 5
  15. 2025H2OT: Hierarchical Hourglass Tokenizer for Efficient Video Pose Transformerscited by 5
  16. 2025FastHMR: Accelerating Human Mesh Recovery via Token and Layer Merging with Diffusion Decodingcited by 4
  17. 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
  18. 2026Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recoverycited by 4
  19. 2023ComPtr: Towards Diverse Bi-source Dense Prediction Tasks via A Simple yet General Complementary Transformercited by 3
  20. 2025ClimbingCap: Multi-Modal Dataset and Method for Rock Climbing in World Coordinatecited by 3
  21. 2026Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robotscited by 3
  22. 2025Acc3D: Accelerating Single Image to 3D Diffusion Models via Edge Consistency Guided Score Distillationcited by 2
  23. 2025Local Representative Token Guided Merging for Text-to-Image Generationcited by 1
  24. 2025Training-free Token Reduction for Vision Mambacited by 1
  25. 2026FlashCap: Millisecond-Accurate Human Motion Capture via Flashing LEDs and Event-Based Visioncited by 1
  26. 2024Multi-RoI Human Mesh Recovery with Camera Consistency and Contrastive Lossescited by 0
  27. 2025Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumescited by 0
  28. 2025On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimationcited by 0
  29. 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observationscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusion
  2. 2025How Many Tokens Do 3D Point Cloud Transformer Architectures Really Need?
  3. 2026MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recovery
  4. 2024DiffSurf: A Transformer-based Diffusion Model for Generating and Reconstructing 3D Surfaces in Pose
  5. 2024Semantic Human Mesh Reconstruction with Textures
  6. 2025Efficient Token Compression for Vision Transformer with Spatial Information Preserved
  7. 2023Generative Approach for Probabilistic Human Mesh Recovery using Diffusion Models
  8. 2024GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers