mlsanityData to 14 Oct 2026

TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

arXiv 2504.18768 ↗First posted 26 Apr 2025cs.GR cs.CVcited by 16

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Abstract (arXiv)

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the instability and incorrect overfitting of radiance fields to high-frequency light variations. Currently, even 3D Gaussian Splatting (3D-GS), as a powerful and efficient tool, falls short in recovering transparent objects with nearby contents due to the existence of apparent secondary ray effects. To address this issue, we propose TransparentGS, a fast inverse rendering pipeline for transparent objects based on 3D-GS. The main contributions are three-fold. Firstly, an efficient representation of transparent objects, transparent Gaussian primitives, is designed to enable specular refraction through a deferred refraction strategy. Secondly, we leverage Gaussian light field probes (GaussProbe) to encode both ambient light and nearby contents in a unified framework. Thirdly, a depth-based iterative probes query (IterQuery) algorithm is proposed to reduce the parallax errors in our probe-based framework. Experiments demonstrate the speed and accuracy of our approach in recovering transparent objects from complex environments, as well as several applications in computer graphics and vision.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 26 of its 59 references that are in the map. First posted on arXiv 26 Apr 2025.

Builds on

26 of 59 references.

References · 26

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2023Segment Anythingcited by 8,234
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  6. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  7. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  8. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  12. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
14 more
  1. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  2. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  3. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 69
  4. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
  5. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  6. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  7. 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
  8. 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
  9. 2018Full 3D Reconstruction of Transparent Objectscited by 24
  10. 2020Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objectscited by 23
  11. 2022Hybrid Mesh-neural Representation for 3D Transparent Object Reconstructioncited by 15
  12. 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12
  13. 2023NeTO:Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-Tracingcited by 9
  14. 2022Polarimetric Inverse Rendering for Transparent Shapes Reconstructioncited by 8

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 9.

16 papers.

Sort:

  1. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
  2. 2025TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Updatecited by 2
  3. 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
  4. 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
  5. 2025RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objectscited by 1
  6. 2025ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probescited by 1
  7. 2025Fix False Transparency by Noise Guided Splattingcited by 1
  8. 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstructioncited by 1
  9. 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1
  10. 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
  11. 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
  12. 2025SPAGS: Sparse-View Articulated Object Reconstruction from Single State via Planar Gaussian Splattingcited by 0
4 more
  1. 2026DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objectscited by 0
  2. 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cuescited by 0
  3. 2026RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracingcited by 0
  4. 2026GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transportcited by 0