The Neverwhere Visual Parkour Benchmark Suite
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Abstract (arXiv)
State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of sourcing diverse data to ensure performance. Code and data are available on the project page: https://ziyc.github.io/neverwhere-bench/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 44 references that are in the map. First posted on arXiv 14 Sep 2026.
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30 of 44 references.
References · 30
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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18 more
- 2026Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planningcited by 300
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
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- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonescited by 10
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