mlsanityData to 7 Oct 2026

Photoreal Scene Reconstruction from an Egocentric Device

arXiv 2506.04444 ↗First posted 4 Jun 2025cs.CV cs.AI cs.GRcited by 2

Not on the map. Why?

Abstract (arXiv)

In this paper, we investigate the challenges associated with using egocentric devices to photorealistic reconstruct the scene in high dynamic range. Existing methodologies typically assume using frame-rate 6DoF pose estimated from the device's visual-inertial odometry system, which may neglect crucial details necessary for pixel-accurate reconstruction. This study presents two significant findings. Firstly, in contrast to mainstream work treating RGB camera as global shutter frame-rate camera, we emphasize the importance of employing visual-inertial bundle adjustment (VIBA) to calibrate the precise timestamps and movement of the rolling shutter RGB sensing camera in a high frequency trajectory format, which ensures an accurate calibration of the physical properties of the rolling-shutter camera. Secondly, we incorporate a physical image formation model based into Gaussian Splatting, which effectively addresses the sensor characteristics, including the rolling-shutter effect of RGB cameras and the dynamic ranges measured by sensors. Our proposed formulation is applicable to the widely-used variants of Gaussian Splats representation. We conduct a comprehensive evaluation of our pipeline using the open-source Project Aria device under diverse indoor and outdoor lighting conditions, and further validate it on a Meta Quest3 device. Across all experiments, we observe a consistent visual enhancement of +1 dB in PSNR by incorporating VIBA, with an additional +1 dB achieved through our proposed image formation model. Our complete implementation, evaluation datasets, and recording profile are available at http://www.projectaria.com/photoreal-reconstruction/

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 21 of its 44 references that are in the map. First posted on arXiv 4 Jun 2025.

Builds on

21 of 44 references.

References · 21

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  5. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  6. 2018Noise2Noise: Learning Image Restoration without Clean Datacited by 526
  7. 2018Learning to See in the Darkcited by 459
  8. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  9. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  10. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  11. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  12. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
9 more
  1. 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
  2. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  3. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  4. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  5. 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
  6. 2024Spatial Cognition from Egocentric Video: Out of Sight, Not Out of Mindcited by 28
  7. 2024EFM3D: A Benchmark for Measuring Progress Towards 3D Egocentric Foundation Modelscited by 25
  8. 2024HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Imagescited by 15
  9. 2024RS-NeRF: Neural Radiance Fields from Rolling Shutter Imagescited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.