3D Gaussian Inverse Rendering with Approximated Global Illumination
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Abstract (arXiv)
3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing. Although recent inverse rendering approaches aim to decompose scenes into material and lighting components, they often rely on simplifying assumptions that fail when editing. We present a novel approach that enables efficient global illumination for 3D Gaussians Splatting through screen-space ray tracing. Our key insight is that a substantial amount of indirect light can be traced back to surfaces visible within the current view frustum. Leveraging this observation, we augment the direct shading computed by 3D Gaussians with Monte-Carlo screen-space ray-tracing to capture one-bounce indirect illumination. In this way, our method enables realistic global illumination without sacrificing the computational efficiency and editability benefits of 3D Gaussians. Through experiments, we show that the screen-space approximation we utilize allows for indirect illumination and supports real-time rendering and editing. Code, data, and models will be made available at our project page: https://wuzirui.github.io/gs-ssr.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 39 of its 58 references that are in the map. First posted on arXiv 2 Apr 2025.
Builds on
39 of 58 references.
References · 39
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
27 more
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 161
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
- 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 46
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 25
- 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 23
- 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 18
- 2023SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handoverscited by 13
- 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11
- 2024OmniColor: A Global Camera Pose Optimization Approach of LiDAR-360Camera Fusion for Colorizing Point Cloudscited by 5
Built on by
Citing papers per year: 2025: 2; 2026: 7.
9 papers.
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesiscited by 5
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decompositioncited by 1
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wildcited by 1
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcamscited by 0
- 2026BodyReLux: Temporally Consistent Full-Body Video Relightingcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026BodyReLux: Temporally Consistent Full-Body Video Relighting20 May 2026
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams9 May 2026
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild3 Mar 2026
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesis8 Jan 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition17 Nov 2025