A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
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Abstract (arXiv)
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured scenes that can be represented with good visual quality. We introduce a hierarchy of 3D Gaussians that preserves visual quality for very large scenes, while offering an efficient Level-of-Detail (LOD) solution for efficient rendering of distant content with effective level selection and smooth transitions between levels.We introduce a divide-and-conquer approach that allows us to train very large scenes in independent chunks. We consolidate the chunks into a hierarchy that can be optimized to further improve visual quality of Gaussians merged into intermediate nodes. Very large captures typically have sparse coverage of the scene, presenting many challenges to the original 3D Gaussian splatting training method; we adapt and regularize training to account for these issues. We present a complete solution, that enables real-time rendering of very large scenes and can adapt to available resources thanks to our LOD method. We show results for captured scenes with up to tens of thousands of images with a simple and affordable rig, covering trajectories of up to several kilometers and lasting up to one hour. Project Page: https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/
Key facts. Cited by 214 papers in the map (data through 7 Oct 2026). Builds on 35 of its 62 references that are in the map. First posted on arXiv 17 Jun 2024.
Builds on
35 of 62 references.
References · 35
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Vision Transformers for Dense Predictioncited by 1,789
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021NuPlan: A closed-loop ML-based planning benchmark for autonomous vehiclescited by 485
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- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2020State of the Art on Neural Renderingcited by 276
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 199
- 2020Stable View Synthesiscited by 165
- 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
- 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 117
- 2022Variable Bitrate Neural Fieldscited by 116
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 99
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2023Real-Time Neural Rasterization for Large Scenescited by 37
- 2023Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environmentscited by 19
- 2021Rendering Point Clouds with Compute Shaders and Vertex Order Optimizationcited by 14
- 2023Strata-NeRF : Neural Radiance Fields for Stratified Scenescited by 7
- 2016Efficient Volumetric Fusion of Airborne and Street-Side Data for Urban Reconstructioncited by 6
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Citing papers per year: 2024: 35; 2025: 112; 2026: 67.
214 papers.
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- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
- 2025Openfly: A comprehensive platform for aerial vision-language navigationcited by 43
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
38 more
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 27
- 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
- 2024HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstructioncited by 24
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videoscited by 23
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesiscited by 20
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2024PLGS: Robust Panoptic Lifting with 3D Gaussian Splattingcited by 17
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Drivingcited by 17
- 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
- 2025Optimized Minimal 3D Gaussian Splattingcited by 16
- 2025Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagerycited by 16
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2024SfM-Free 3D Gaussian Splatting via Hierarchical Trainingcited by 12
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 11
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2025TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfercited by 11
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
- 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGScited by 10
- 2026tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstructioncited by 10
- 2024XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesiscited by 9
- 2024ZeroGS: Training 3D Gaussian Splatting from Unposed Imagescited by 9
50 most cited of 214 All 214 (JSON)
- 2026Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction29 Sep 2026
- 2026Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization29 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026OpenFlyScan: A Quality-Guided Aerial Reconstruction System for Consumer Drones21 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction19 Sep 2026
- 2026Racing in Volume with Flow Ensembles14 Sep 2026
- 2026LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians10 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026GaussianDS: Depth-supervised Semantic Gaussian Splatting for Scene Understanding22 Aug 2026
- 2026HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting14 Aug 2026
- 2026FUSE: Active Functional Affordance Grounding through Adaptive Semantic-Geometric Evidence Acquisition13 Aug 2026
38 more
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging11 Aug 2026
- 2026Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency16 Jul 2026
- 2026AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling13 Jul 2026
- 2026Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction9 Jul 2026
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence7 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 2026Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints25 Jun 2026
- 2026Gastroendoscopy View Synthesis: A New Real Dataset and Evaluation24 Jun 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting9 Jun 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming5 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images28 May 2026
- 2026Scene Reconstruction as Mapping Priors for 3D Detection21 May 2026
- 2026GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance18 May 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting10 May 2026
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams9 May 2026
- 2026GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting3 May 2026
- 2026Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps29 Apr 2026
- 2026You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes23 Apr 2026
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis13 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026In Depth We Trust: Reliable Monocular Depth Supervision for Gaussian Splatting7 Apr 2026
- 2026Free-Range Gaussians: Non-Grid-Aligned Generative 3D Gaussian Reconstruction6 Apr 2026
- 2026ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction2 Apr 2026
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization1 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting25 Mar 2026
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis24 Mar 2026
- 2026Matryoshka Gaussian Splatting19 Mar 2026
- 2026Pixel-Accurate Epipolar Guided Matching19 Mar 2026
50 newest of 214 All 214 (JSON)
- 2025Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructionscited by 6
- 2026UniDWM: Towards a Unified Driving World Model via Multifaceted Representation Learningcited by 3
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2026UniDWM: Towards a Unified Driving World Model via Multifaceted Representation Learning2 Feb 2026
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2025Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructions10 Jul 2025
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
- 2025Openfly: A comprehensive platform for aerial vision-language navigationcited by 43
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
12 most cited of 207 All 207 (JSON)
- 2026Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction29 Sep 2026
- 2026Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization29 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026OpenFlyScan: A Quality-Guided Aerial Reconstruction System for Consumer Drones21 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction19 Sep 2026
- 2026Racing in Volume with Flow Ensembles14 Sep 2026
- 2026LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians10 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026GaussianDS: Depth-supervised Semantic Gaussian Splatting for Scene Understanding22 Aug 2026
- 2026HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting14 Aug 2026
- 2026FUSE: Active Functional Affordance Grounding through Adaptive Semantic-Geometric Evidence Acquisition13 Aug 2026
12 newest of 207 All 207 (JSON)