mlsanityData to 7 Oct 2026

Radiance Meshes for Volumetric Reconstruction

arXiv 2512.04076 ↗First posted 3 Dec 2025cs.GR cs.CVcited by 6

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Abstract (arXiv)

We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles that are natively supported by existing hardware. As such, our model is able to perform exact and fast volume rendering using both rasterization and ray-tracing. We introduce a new rasterization method that achieves faster rendering speeds than all prior radiance field representations (assuming an equivalent number of primitives and resolution) across a variety of platforms. Optimizing the positions of Delaunay vertices introduces topological discontinuities (edge flips). To solve this, we use a Zip-NeRF-style backbone which allows us to express a smoothly varying field even when the topology changes. Our rendering method exactly evaluates the volume rendering equation and enables high quality, real-time view synthesis on standard consumer hardware. Our tetrahedral meshes also lend themselves to a variety of exciting applications including fisheye lens distortion, physics-based simulation, editing, and mesh extraction.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 45 of its 68 references that are in the map. First posted on arXiv 3 Dec 2025.

Builds on

45 of 68 references.

References · 45

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  11. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  12. 2017Neural 3D Mesh Renderercited by 437
33 more
  1. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  2. 2019Neural Point-Based Graphicscited by 326
  3. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  4. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  5. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  6. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  7. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  8. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  9. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  10. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  11. 2024Revising Densification in Gaussian Splattingcited by 127
  12. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  13. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  14. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  15. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  16. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  17. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  18. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  19. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  20. 2025Deformable Beta Splattingcited by 38
  21. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  22. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  23. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  24. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  25. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  26. 2024TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshescited by 20
  27. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
  28. 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
  29. 2024Deformable Radial Kernel Splattingcited by 17
  30. 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
  31. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  32. 2024Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Imagescited by 9
  33. 2023Adaptive Voronoi NeRFscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.