mlsanityData to 14 Oct 2026

Confidence-Based Mesh Extraction from 3D Gaussians

arXiv 2603.24725 ↗First posted 25 Mar 2026cs.CV cs.GRcited by 3

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Abstract (arXiv)

Recently, 3D Gaussian Splatting (3DGS) greatly accelerated mesh extraction from posed images due to its explicit representation and fast software rasterization. While the addition of geometric losses and other priors has improved the accuracy of extracted surfaces, mesh extraction remains difficult in scenes with abundant view-dependent effects. To resolve the resulting ambiguities, prior works rely on multi-view techniques, iterative mesh extraction, or large pre-trained models, sacrificing the inherent efficiency of 3DGS. In this work, we present a simple and efficient alternative by introducing a self-supervised confidence framework to 3DGS: within this framework, learnable confidence values dynamically balance photometric and geometric supervision. Extending our confidence-driven formulation, we introduce losses which penalize per-primitive color and normal variance and demonstrate their benefits to surface extraction. Finally, we complement the above with an improved appearance model, by decoupling the individual terms of the D-SSIM loss. Our final approach delivers state-of-the-art results for unbounded meshes while remaining highly efficient.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 69 of its 77 references that are in the map. First posted on arXiv 25 Mar 2026.

Builds on

69 of 77 references.

References · 69

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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  11. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
38 more
  1. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  2. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  3. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  4. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  5. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  6. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  7. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  8. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
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  10. 2017Optimizing the Latent Space of Generative Networkscited by 157
  11. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  12. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  13. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  14. 2024Revising Densification in Gaussian Splattingcited by 128
  15. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  16. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  17. 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 91
  18. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  19. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  20. 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 82
  21. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  22. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  23. 2020Understanding SSIMcited by 77
  24. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  25. 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 73
  26. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  27. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  28. 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 60
  29. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  30. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
  31. 2025Deformable Beta Splattingcited by 38
  32. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  33. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
  34. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  35. 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 35
  36. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  37. 2024Bilateral Guided Radiance Field Processingcited by 28
  38. 2025FlowR: Flowing from Sparse to Dense 3D Reconstructionscited by 28

50 most cited of 69 All 69 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.