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PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

arXiv 2603.23194 ↗First posted 24 Mar 2026cs.GR cs.CV cs.LGcited by 0

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Abstract (arXiv)

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of Linear Blend Skinning, we learn continuous skinning fields as basis functions lifting motion subspace coordinates to full-space deformation, with subspace defined by handle transformations. To generate mesh-free, discretization-agnostic, and physically consistent skinning fields that generalize well across diverse 3D shapes, PhysSkin employs a new neural skinning fields autoencoder which consists of a transformer-based encoder and a cross-attention decoder. Furthermore, we also develop a novel physics-informed self-supervised learning strategy that incorporates on-the-fly skinning-field normalization and conflict-aware gradient correction, enabling effective balancing of energy minimization, spatial smoothness, and orthogonality constraints. PhysSkin shows outstanding performance on generalizable neural skinning and enables real-time physics-based animation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 55 references that are in the map. First posted on arXiv 24 Mar 2026.

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References · 36

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24 more
  1. 2024ConFIG: Towards Conflict-free Training of Physics Informed Neural Networkscited by 46
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