Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising
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Abstract (arXiv)
Stochastic rendering eliminates the sorting and alpha blending process in Gaussian splatting, at the cost of introducing spatial noise. Formulating temporal denoising over the pixel stream shared by view-consistent stochastic splatting renderers, we propose a temporal neural denoiser validated on stochastic 2D Gaussian Splatting rendering, combining dual-path exponential moving average accumulation, per-pixel learned trust prediction for history validation, a fixed anisotropic spatial filter and a variance-gated composition with stabilization. The denoiser suppresses the noise, achieving temporally stable, visually compelling outputs during free camera navigation, all while retaining the sort-free, blend-free rasterization performance. The combined pipeline retains a PSNR gap to sorted alpha-blending renderers, but the denoiser's overhead stays below the time saved by removing sorting and blending.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 43 references that are in the map. First posted on arXiv 22 Sep 2026.
Builds on
23 of 43 references.
References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2024ColorVideoVDP: A visual difference predictor for image, video and display distortionscited by 34
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
11 more
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
- 2024Deformable Radial Kernel Splattingcited by 17
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2023FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusioncited by 8
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5
- 2025Arbitrary-Scale 3D Gaussian Super-Resolutioncited by 5
- 2025Stochastic Ray Tracing of Transparent 3D Gaussianscited by 3
- 2026Accelerating 3D Gaussian Splatting using Tensor Corescited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
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