mlsanityData to 14 Oct 2026

Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

arXiv 2604.24994 ↗First posted 27 Apr 2026cs.GR cs.CVcited by 3

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Abstract (arXiv)

We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While prior foam representations enable constant-time ray traversal through an explicit volumetric partition of space, their potentially unbounded cells hinder efficient tile-based rasterization. We address this limitation by generalizing Voronoi foams to bounded power diagrams with controllable cell extents, enabling spatially bounded primitives without requiring expensive Delaunay triangulations during training. We further introduce an oriented surface formulation that explicitly models interfaces between interior and exterior regions, and decouple geometry from appearance by embedding differentiable texture directly on these surfaces. Together, these contributions yield a representation that preserves state-of-the-art ray tracing efficiency while achieving rasterization performance competitive with current generation 3DGS, providing a practical path toward unified real-time differentiable rendering.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 20 of its 29 references that are in the map. First posted on arXiv 27 Apr 2026.

Builds on

20 of 29 references.

References · 20

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  7. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  9. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  10. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  11. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  12. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
8 more
  1. 2025Deformable Beta Splattingcited by 38
  2. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  3. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
  4. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  5. 2022Volume Rendering Digest (for NeRF)cited by 32
  6. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
  7. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
  8. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.