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Instant Colorization of Gaussian Splats

arXiv 2604.17155 ↗First posted 18 Apr 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient mappings of 3D Gaussian splats onto 2D camera views, this work focuses on mapping 2D image information (e.g. color, neural features or segmentation masks) efficiently back onto an existing scene of Gaussian splats. This 'opposite' direction enables applications ranging from scene relighting and stylization to 3D semantic segmentation, but also introduces challenges, such as view-dependent colorization and occlusion handling. Our approach tackles these challenges using the normal equation to solve a visibility-weighted least squares problem for every Gaussian and can be implemented efficiently with existing differentiable rasterizers. We demonstrate the effectiveness of our approach on scene relighting, feature enrichment and 3D semantic segmentation tasks, achieving up to an order of magnitude speedup compared to gradient descent-based baselines.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 44 of its 58 references that are in the map. First posted on arXiv 18 Apr 2026.

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44 of 58 references.

References · 44

  1. 2023Segment Anythingcited by 8,158
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  6. 2017Decoupled Weight Decay Regularizationcited by 1,722
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
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  11. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  12. 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 302
32 more
  1. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  2. 2022CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memorycited by 164
  3. 2023Segment Any 3D Gaussianscited by 158
  4. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  5. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  6. 2024GARField: Group Anything with Radiance Fieldscited by 108
  7. 2022Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Modelscited by 95
  8. 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 81
  9. 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
  10. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  11. 2024OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Viewscited by 68
  12. 2024Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstructioncited by 51
  13. 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
  14. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
  15. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
  16. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  17. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  18. 2024OK-Robot: What Really Matters in Integrating Open-Knowledge Models for Roboticscited by 33
  19. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  20. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  21. 2024Benchmarking Neural Radiance Fields for Autonomous Robots: An Overviewcited by 14
  22. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  23. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  24. 2025Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splattingcited by 12
  25. 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
  26. 2024RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fieldscited by 5
  27. 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
  28. 2024Subsurface Scattering for 3D Gaussian Splattingcited by 1
  29. 2025OMCL: Open-vocabulary Monte Carlo Localizationcited by 1
  30. 2026LIEREx: Language-Image Embeddings for Robotic Explorationcited by 1
  31. 2026A Scene Graph Backed Approach to Open Set Semantic Mappingcited by 1
  32. 2026DISC: Dense Integrated Semantic Context for Large-Scale Open-Set Semantic Mappingcited by 1

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