mlsanityData to 14 Oct 2026

GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction

arXiv 2509.18090 ↗First posted 22 Sep 2025cs.CVcited by 17

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Abstract (arXiv)

Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In this paper, we introduce GeoSVR, an explicit voxel-based framework that explores and extends the under-investigated potential of sparse voxels for achieving accurate, detailed, and complete surface reconstruction. As strengths, sparse voxels support preserving the coverage completeness and geometric clarity, while corresponding challenges also arise from absent scene constraints and locality in surface refinement. To ensure correct scene convergence, we first propose a Voxel-Uncertainty Depth Constraint that maximizes the effect of monocular depth cues while presenting a voxel-oriented uncertainty to avoid quality degradation, enabling effective and robust scene constraints yet preserving highly accurate geometries. Subsequently, Sparse Voxel Surface Regularization is designed to enhance geometric consistency for tiny voxels and facilitate the voxel-based formation of sharp and accurate surfaces. Extensive experiments demonstrate our superior performance compared to existing methods across diverse challenging scenarios, excelling in geometric accuracy, detail preservation, and reconstruction completeness while maintaining high efficiency. Code is available at https://github.com/Fictionarry/GeoSVR.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 65 of its 82 references that are in the map. First posted on arXiv 22 Sep 2025.

Builds on

65 of 82 references.

References · 65

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2024Depth Anything V2cited by 1,422
  9. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
  10. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  11. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  12. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
38 more
  1. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  2. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  3. 2020Neural Sparse Voxel Fieldscited by 959
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  5. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  6. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  11. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  12. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  13. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  14. 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 404
  15. 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 390
  16. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  17. 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Imagecited by 286
  18. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  19. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  20. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  21. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  22. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  23. 2023MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimationcited by 174
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  25. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  26. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  27. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
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  29. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  30. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
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  32. 2022NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priorscited by 125
  33. 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 124
  34. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  35. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
  36. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  37. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  38. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79

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Citing papers per year: 2025: 1; 2026: 16.

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  1. 2026OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understandingcited by 5
  2. 2026Geometry-Grounded Gaussian Splattingcited by 5
  3. 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
  4. 2025GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Realitycited by 2
  5. 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptationcited by 2
  6. 2026Advancing Structured Priors for Sparse-Voxel Surface Reconstructioncited by 1
  7. 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
  8. 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
  9. 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
  10. 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstructioncited by 0
  11. 2026City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Imagescited by 0
  12. 2026DrivingVoxels: Compositional Sparse Voxel Rasterization for Dynamic Driving Scene Reconstructioncited by 0
5 more
  1. 2026Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstructioncited by 0
  2. 2026GeoFlow: Efficient Driving Video Generation via Geometry-Aligned Priorscited by 0
  3. 2026Point-Based 3D Reconstruction from Sparse Views under Known Illuminationcited by 0
  4. 2026DecomVoxel: Harnessing 3D-Native Priors with Guided In-situ Denoising Optimization for Decompositional Scene Reconstructioncited by 0
  5. 2026Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometrycited by 0