mlsanityData to 14 Oct 2026

GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR

arXiv 2504.10809 ↗First posted 15 Apr 2025cs.CVcited by 12

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Abstract (arXiv)

We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a 3D renderer. Our two-stage process first enhances the dynamic range of images plausibly and accurately by leveraging the priors embedded in diffusion models. Next, we employ Gaussian Splats to model 3D lighting, achieving spatially variant lighting. Our approach yields state-of-the-art results on HDR estimations and their applications in illuminating virtual objects and scenes. To facilitate the benchmarking of images as light sources, we introduce a novel dataset of calibrated and unsaturated HDR to evaluate images as light sources. We assess our method using a combination of this novel dataset and an existing dataset from the literature. Project page: https://lvsn.github.io/gaslight/

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 52 of its 84 references that are in the map. First posted on arXiv 15 Apr 2025.

Builds on

52 of 84 references.

References · 52

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  2. 2023Visual Instruction Tuningcited by 7,869
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  6. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,443
  7. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
  8. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  9. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  10. 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 231
  11. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  12. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
38 more
  1. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  2. 2017Deep Bilateral Learning for Real-Time Image Enhancementcited by 200
  3. 2017HDR image reconstruction from a single exposure using deep CNNscited by 167
  4. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
  5. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
  6. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  7. 2020Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipelinecited by 132
  8. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
  9. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
  10. 2018ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Contentcited by 89
  11. 2019Deep Parametric Indoor Lighting Estimationcited by 83
  12. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 83
  13. 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 73
  14. 2020Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Losscited by 71
  15. 2019Deep Sky Modeling for Single Image Outdoor Lighting Estimationcited by 66
  16. 2024SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglementcited by 65
  17. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 64
  18. 2020Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illuminationcited by 63
  19. 2019Neural Illumination: Lighting Prediction for Indoor Environmentscited by 58
  20. 2020EMLight: Lighting Estimation via Spherical Distribution Approximationcited by 48
  21. 2020HDR Environment Map Estimation for Real-Time Augmented Realitycited by 47
  22. 2023HDR-VDP-3: A multi-metric for predicting image differences, quality and contrast distortions in high dynamic range and regular contentcited by 41
  23. 2022HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fieldscited by 40
  24. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
  25. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  26. 2017Learning High Dynamic Range from Outdoor Panoramascited by 34
  27. 2023EverLight: Indoor-Outdoor Editable HDR Lighting Estimationcited by 32
  28. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
  29. 2024Bilateral Guided Radiance Field Processingcited by 28
  30. 2024Matching 2D Images in 3D: Metric Relative Pose from Metric Correspondencescited by 26
  31. 2024LEDiff: Latent Exposure Diffusion for HDR Generationcited by 22
  32. 2022GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wildcited by 21
  33. 2021Luminance Attentive Networks for HDR Image and Panorama Reconstructioncited by 18
  34. 2024Learning-based Multi-View Stereo: A Surveycited by 18
  35. 2023Beyond the Pixel: a Photometrically Calibrated HDR Dataset for Luminance and Color Predictioncited by 14
  36. 2024Fast High Dynamic Range Radiance Fields for Dynamic Scenescited by 13
  37. 2023Spatiotemporally Consistent HDR Indoor Lighting Estimationcited by 12
  38. 2024Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Fieldcited by 12

50 most cited of 52 All 52 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 8.

12 papers.

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  1. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors
  2. 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
  3. 2026Lighting-Consistent Object Transfer Across Radiance Fields
  4. 2025Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers
  5. 2025DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting
  6. 2023Compact 3D Gaussian Representation for Radiance Field
  7. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
  8. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields