Volumetrically Consistent 3D Gaussian Rasterization
Not on the map. Why?
Abstract (arXiv)
Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that the core approximations in splatting are unnecessary, even within a rasterizer; We instead volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically. We use this analytic transmittance to derive more physically-accurate alpha values than 3DGS, which can directly be used within their framework. The result is a method that more closely follows the volume rendering equation (similar to ray-tracing) while enjoying the speed benefits of rasterization. Our method represents opaque surfaces with higher accuracy and fewer points than 3DGS. This enables it to outperform 3DGS for view synthesis (measured in SSIM and LPIPS). Being volumetrically consistent also enables our method to work out of the box for tomography. We match the state-of-the-art 3DGS-based tomography method with fewer points. Our code is publicly available at: https://github.com/chinmay0301ucsd/Vol3DGS
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 4 Dec 2024.
Builds on
35 of 55 references.
References · 35
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
23 more
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2021NeRP: Implicit Neural Representation Learning with Prior Embedding for Sparsely Sampled Image Reconstructioncited by 145
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
- 2022NAF: Neural Attenuation Fields for Sparse-View CBCT Reconstructioncited by 106
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2023Structure-Aware Sparse-View X-ray 3D Reconstructioncited by 70
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 65
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 56
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
- 2024A Construct-Optimize Approach to Sparse View Synthesis without Camera Posecited by 25
- 2024DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Renderingcited by 22
- 2024Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusioncited by 16
Built on by
Citing papers per year: 2025: 9; 2026: 2.
11 papers.
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 5
- 2025UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGScited by 3
- 2025On the Skinning of Gaussian Avatarscited by 1
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applicationscited by 1
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 1
- 2026Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstructioncited by 1
- 2025The Impact and Outlook of 3D Gaussian Splattingcited by 0
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstruction1 Feb 2026
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance12 Dec 2025
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives10 Nov 2025
- 2025The Impact and Outlook of 3D Gaussian Splatting30 Oct 2025
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications20 Oct 2025
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitives9 Oct 2025
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
- 2025UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS7 Aug 2025
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction23 Jun 2025
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras29 May 2025