mlsanityData to 7 Oct 2026

Volumetrically Consistent 3D Gaussian Rasterization

arXiv 2412.03378 ↗First posted 4 Dec 2024cs.CVcited by 11

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Abstract (arXiv)

Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that the core approximations in splatting are unnecessary, even within a rasterizer; We instead volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically. We use this analytic transmittance to derive more physically-accurate alpha values than 3DGS, which can directly be used within their framework. The result is a method that more closely follows the volume rendering equation (similar to ray-tracing) while enjoying the speed benefits of rasterization. Our method represents opaque surfaces with higher accuracy and fewer points than 3DGS. This enables it to outperform 3DGS for view synthesis (measured in SSIM and LPIPS). Being volumetrically consistent also enables our method to work out of the box for tomography. We match the state-of-the-art 3DGS-based tomography method with fewer points. Our code is publicly available at: https://github.com/chinmay0301ucsd/Vol3DGS

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 4 Dec 2024.

Builds on

35 of 55 references.

References · 35

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  8. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  9. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  10. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  11. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  12. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
23 more
  1. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  2. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  3. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  4. 2021NeRP: Implicit Neural Representation Learning with Prior Embedding for Sparsely Sampled Image Reconstructioncited by 145
  5. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  6. 2024Revising Densification in Gaussian Splattingcited by 127
  7. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  8. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  9. 2022NAF: Neural Attenuation Fields for Sparse-View CBCT Reconstructioncited by 106
  10. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  11. 2023Structure-Aware Sparse-View X-ray 3D Reconstructioncited by 70
  12. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  13. 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 65
  14. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  15. 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 56
  16. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  17. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  18. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  19. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  20. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
  21. 2024A Construct-Optimize Approach to Sparse View Synthesis without Camera Posecited by 25
  22. 2024DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Renderingcited by 22
  23. 2024Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusioncited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 9; 2026: 2.

11 papers.