mlsanityData to 7 Oct 2026

SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms

arXiv 2510.12901 ↗First posted 14 Oct 2025cs.CV cs.GR cs.LGcited by 3

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Abstract (arXiv)

Rigorous testing of autonomous robots, such as self-driving vehicles, is essential to ensure their safety in real-world deployments. This requires building high-fidelity simulators to test scenarios beyond those that can be safely or exhaustively collected in the real-world. Existing neural rendering methods based on NeRF and 3DGS hold promise but suffer from low rendering speeds or can only render pinhole camera models, hindering their suitability to applications that commonly require high-distortion lenses and LiDAR data. Multi-sensor simulation poses additional challenges as existing methods handle cross-sensor inconsistencies by favoring the quality of one modality at the expense of others. To overcome these limitations, we propose SimULi, the first method capable of rendering arbitrary camera models and LiDAR data in real-time. Our method extends 3DGUT, which natively supports complex camera models, with LiDAR support, via an automated tiling strategy for arbitrary spinning LiDAR models and ray-based culling. To address cross-sensor inconsistencies, we design a factorized 3D Gaussian representation and anchoring strategy that reduces mean camera and depth error by up to 40% compared to existing methods. SimULi renders 10-20x faster than ray tracing approaches and 1.5-10x faster than prior rasterization-based work (and handles a wider range of camera models). When evaluated on two widely benchmarked autonomous driving datasets, SimULi matches or exceeds the fidelity of existing state-of-the-art methods across numerous camera and LiDAR metrics.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 44 of its 48 references that are in the map. First posted on arXiv 14 Oct 2025.

Builds on

44 of 48 references.

References · 44

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32 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.