IRIS: Intersection-aware Ray-based Implicit Editable Scenes
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Abstract (arXiv)
Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the best of both worlds by using Gaussians as proxies to guide neural field evaluations, still suffer from significant computational inefficiencies. They typically rely on stochastic volumetric sampling to aggregate features, which severely limits rendering performance. To address this issue, a novel framework named IRIS (Intersection-aware Ray-based Implicit Editable Scenes) is introduced as a method designed for efficient and interactive scene editing. To overcome the limitations of standard ray marching, an analytical sampling strategy is employed that precisely identifies interaction points between rays and scene primitives, effectively eliminating empty space processing. Furthermore, to address the computational bottleneck of spatial neighbor lookups, a continuous feature aggregation mechanism is introduced that operates directly along the ray. By interpolating latent attributes from sorted intersections, costly 3D searches are bypassed, ensuring geometric consistency, enabling high-fidelity, real-time rendering, and flexible shape editing. Code can be found at https://github.com/gwilczynski95/iris.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 31 references that are in the map. First posted on arXiv 16 Mar 2026.
Builds on
23 of 31 references.
References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
11 more
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
- 2022Removing Objects From Neural Radiance Fieldscited by 66
- 2022Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulationcited by 57
- 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
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- 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
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- 2022Neural Implicit Representations for Physical Parameter Inference from a Single Videocited by 19
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 3
- 2025HuSc3D: Human Sculpture dataset for 3D object reconstructioncited by 1
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Citing papers per year: 2026: 1.
1 paper.