mlsanityData to 14 Oct 2026

Fast Voxelization and Level of Detail for Microgeometry Rendering

arXiv 2604.13191 ↗First posted 14 Apr 2026cs.GR cs.LGcited by 0

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Abstract (arXiv)

Many materials show anisotropic light scattering patterns due to the shape and local alignment of their underlying micro structures: surfaces with small elements such as fibers, or the ridges of a brushed metal, are very sparse and require a high spatial resolution to be properly represented as a volume. The acquisition of voxel data from such objects is a time and memory-intensive task, and most rendering approaches require an additional Level-of-Detail (LoD) data structure to aggregate the visual appearance, as observed from multiple distances, in order to reduce the number of samples computed per pixel (E.g.: MIP mapping). In this work we introduce first, an efficient parallel voxelization method designed to facilitate fast data aggregation at multiple resolution levels, and second, a novel representation based on hierarchical SGGX clustering that provides better accuracy than baseline methods. We validate our approach with a CUDA-based implementation of the voxelizer, tested both on triangle meshes and volumetric fabrics modeled with explicit fibers. Finally, we show the results generated with a path tracer based on the proposed LoD rendering model.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 68 references that are in the map. First posted on arXiv 14 Apr 2026.

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13 of 68 references.

References · 13

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2017Improved Training of Wasserstein GANscited by 2,235
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  6. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  7. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  8. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  9. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  10. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  11. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  12. 2021Appearance-Driven Automatic 3D Model Simplificationcited by 24
1 more
  1. 2024Efficient Scene Appearance Aggregation for Level-of-Detail Renderingcited by 2

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