mlsanityData to 7 Oct 2026

DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization

arXiv 2604.00648 ↗First posted 1 Apr 2026cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fisheye cameras, with their wider field of view (FOV), promise high-quality reconstructions from fewer inputs and have recently attracted much attention. However, since 3DGS relies on rasterization, most subsequent works involving fisheye camera inputs first undistort images before training, which introduces two problems: 1) Black borders at image edges cause information loss and negate the fisheye's large FOV advantage; 2) Undistortion's stretch-and-interpolate resampling spreads each pixel's value over a larger area, diluting detail density -- causes 3DGS overfitting these low-frequency zones, producing blur and floating artifacts. In this work, we integrate fisheye camera model into the original 3DGS framework, enabling native fisheye image input for training without preprocessing. Despite correct modeling, we observed that the reconstructed scenes still exhibit floaters at image edges: Distortion increases toward the periphery, and 3DGS's original per-iteration random-selecting-view optimization ignores the cross-view correlations of a Gaussian, leading to extreme shapes (e.g., oversized or elongated) that degrade reconstruction quality. To address this, we introduce a feature-overlap-driven cross-view joint optimization strategy that establishes consistent geometric and photometric constraints across views-a technique equally applicable to existing pinhole-camera-based pipelines. Our DirectFisheye-GS matches or surpasses state-of-the-art performance on public datasets. Project Page: https://yzxqh.github.io/DirectFisheye-GS/ .

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 43 of its 50 references that are in the map. First posted on arXiv 1 Apr 2026.

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43 of 50 references.

References · 43

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  5. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  10. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  11. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  12. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
31 more
  1. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  2. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  3. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  4. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  5. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  6. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  7. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  8. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  9. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  10. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  11. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  12. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  13. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  14. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
  15. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  16. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  17. 2023PERF: Panoramic Neural Radiance Field from a Single Panoramacited by 45
  18. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
  19. 2024360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roamingcited by 35
  20. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
  21. 2022360FusionNeRF: Panoramic Neural Radiance Fields with Joint Guidancecited by 23
  22. 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 22
  23. 2024OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splattingcited by 20
  24. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  25. 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstructioncited by 10
  26. 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
  27. 2024Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splattingcited by 8
  28. 2023Neural Lens Modelingcited by 7
  29. 2024Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experiencecited by 2
  30. 2024MSI-NeRF: Linking Omni-Depth with View Synthesis through Multi-Sphere Image aided Generalizable Neural Radiance Fieldcited by 1
  31. 2024FBINeRF: Feature-Based Integrated Recurrent Network for Pinhole and Fisheye Neural Radiance Fieldscited by 1

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