GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport
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Abstract (arXiv)
While 3D Gaussian splatting has emerged as a powerful paradigm, it fundamentally fails to model transparency such as glass panels. The core challenge lies in decoupling the intertwined radiance contributions from transparent interfaces and the transmitted geometry observed through the glass. We present GLINT, a framework that models scene-scale transparency through explicit decomposed Gaussian representation. GLINT reconstructs the primary interface and models reflected and transmitted radiance separately, enabling consistent radiance transport. During optimization, GLINT bootstraps transparency localization from geometry-separation cues induced by the decomposition, together with geometry and material priors from a pre-trained video relighting model. Extensive experiments demonstrate consistent improvements over prior methods for reconstructing complex transparent scenes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 31 of its 46 references that are in the map. First posted on arXiv 27 Mar 2026.
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31 of 46 references.
References · 31
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
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- 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 404
19 more
- 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 395
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- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
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