HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
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Abstract (arXiv)
We present Hierarchical Motion Representation (HiMoR), a novel deformation representation for 3D Gaussian primitives capable of achieving high-quality monocular dynamic 3D reconstruction. The insight behind HiMoR is that motions in everyday scenes can be decomposed into coarser motions that serve as the foundation for finer details. Using a tree structure, HiMoR's nodes represent different levels of motion detail, with shallower nodes modeling coarse motion for temporal smoothness and deeper nodes capturing finer motion. Additionally, our model uses a few shared motion bases to represent motions of different sets of nodes, aligning with the assumption that motion tends to be smooth and simple. This motion representation design provides Gaussians with a more structured deformation, maximizing the use of temporal relationships to tackle the challenging task of monocular dynamic 3D reconstruction. We also propose using a more reliable perceptual metric as an alternative, given that pixel-level metrics for evaluating monocular dynamic 3D reconstruction can sometimes fail to accurately reflect the true quality of reconstruction. Extensive experiments demonstrate our method's efficacy in achieving superior novel view synthesis from challenging monocular videos with complex motions.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 54 of its 63 references that are in the map. First posted on arXiv 8 Apr 2025.
Builds on
54 of 63 references.
References · 54
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
38 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
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- 2022Deforming Radiance Fields with Cagescited by 78
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2025: 9; 2026: 12.
21 papers.
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- 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
- 2025Clustered Error Correction with Grouped 4D Gaussian Splattingcited by 4
- 2025BulletGen: Improving 4D Reconstruction with Bullet-Time Generationcited by 2
- 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chainscited by 2
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objectscited by 1
- 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videoscited by 1
- 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 0
- 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidancecited by 0
9 more
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Videocited by 0
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
- 2026SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Camerascited by 0
- 2026Color-Encoded Illumination for High-Speed Volumetric Scene Reconstructioncited by 0
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videoscited by 0
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformercited by 0
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformer19 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction29 Apr 2026
- 2026SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras27 Mar 2026
- 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos26 Mar 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects25 Mar 2026
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
- 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains12 Feb 2026
9 more
- 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidance25 Nov 2025
- 2025Clustered Error Correction with Grouped 4D Gaussian Splatting20 Nov 2025
- 2025HEIR: Learning Graph-Based Motion Hierarchies30 Oct 2025
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction14 Oct 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting3 Oct 2025
- 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos27 Sep 2025
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos22 Sep 2025
- 2025BulletGen: Improving 4D Reconstruction with Bullet-Time Generation23 Jun 2025
- 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
- 2025Clustered Error Correction with Grouped 4D Gaussian Splattingcited by 4
- 2025BulletGen: Improving 4D Reconstruction with Bullet-Time Generationcited by 2
- 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chainscited by 2
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objectscited by 1
- 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videoscited by 1
- 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 0
- 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidancecited by 0
12 most cited of 21 All 21 (JSON)
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformer19 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction29 Apr 2026
- 2026SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras27 Mar 2026
- 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos26 Mar 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects25 Mar 2026
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
- 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains12 Feb 2026
12 newest of 21 All 21 (JSON)