mlsanityData to 7 Oct 2026

HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation

arXiv 2504.06210 ↗First posted 8 Apr 2025cs.CVcited by 21

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Abstract (arXiv)

We present Hierarchical Motion Representation (HiMoR), a novel deformation representation for 3D Gaussian primitives capable of achieving high-quality monocular dynamic 3D reconstruction. The insight behind HiMoR is that motions in everyday scenes can be decomposed into coarser motions that serve as the foundation for finer details. Using a tree structure, HiMoR's nodes represent different levels of motion detail, with shallower nodes modeling coarse motion for temporal smoothness and deeper nodes capturing finer motion. Additionally, our model uses a few shared motion bases to represent motions of different sets of nodes, aligning with the assumption that motion tends to be smooth and simple. This motion representation design provides Gaussians with a more structured deformation, maximizing the use of temporal relationships to tackle the challenging task of monocular dynamic 3D reconstruction. We also propose using a more reliable perceptual metric as an alternative, given that pixel-level metrics for evaluating monocular dynamic 3D reconstruction can sometimes fail to accurately reflect the true quality of reconstruction. Extensive experiments demonstrate our method's efficacy in achieving superior novel view synthesis from challenging monocular videos with complex motions.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 54 of its 63 references that are in the map. First posted on arXiv 8 Apr 2025.

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54 of 63 references.

References · 54

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  7. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  11. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  12. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
38 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  2. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  4. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  5. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  8. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  9. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  12. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  13. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  14. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  15. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
  16. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  17. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  18. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  19. 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 281
  20. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  21. 2023Track Anything: Segment Anything Meets Videoscited by 230
  22. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  23. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  24. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  25. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  26. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  27. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
  28. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  29. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  30. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  31. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  32. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  33. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  34. 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
  35. 2023Animate124: Animating One Image to 4D Dynamic Scenecited by 113
  36. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
  37. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  38. 2022Deforming Radiance Fields with Cagescited by 78

50 most cited of 54 All 54 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 9; 2026: 12.

21 papers.

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  1. 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
  2. 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
  3. 2025Clustered Error Correction with Grouped 4D Gaussian Splattingcited by 4
  4. 2025BulletGen: Improving 4D Reconstruction with Bullet-Time Generationcited by 2
  5. 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chainscited by 2
  6. 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
  7. 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
  8. 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
  9. 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objectscited by 1
  10. 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videoscited by 1
  11. 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 0
  12. 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidancecited by 0
9 more
  1. 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Videocited by 0
  2. 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
  3. 2026SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Camerascited by 0
  4. 2026Color-Encoded Illumination for High-Speed Volumetric Scene Reconstructioncited by 0
  5. 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videoscited by 0
  6. 20264D Reconstruction from Sparse Dynamic Camerascited by 0
  7. 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
  8. 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
  9. 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformercited by 0