mlsanityData to 7 Oct 2026

Radiometrically Consistent Gaussian Surfels for Inverse Rendering

arXiv 2603.01491 ↗First posted 2 Mar 2026cs.CV cs.GRcited by 2

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Abstract (arXiv)

Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often query indirect radiance from Gaussian primitives pre-trained for novel-view synthesis. However, these pre-trained Gaussian primitives are supervised only towards limited training viewpoints, thus lack supervision for modeling indirect radiances from unobserved views. To address this issue, we introduce radiometric consistency, a novel physically-based constraint that provides supervision towards unobserved views by minimizing the residual between each Gaussian primitive's learned radiance and its physically-based rendered counterpart. Minimizing the residual for unobserved views establishes a self-correcting feedback loop that provides supervision from both physically-based rendering and novel-view synthesis, enabling accurate modeling of inter-reflection. We then propose Radiometrically Consistent Gaussian Surfels (RadioGS), an inverse rendering framework built upon our principle by efficiently integrating radiometric consistency by utilizing Gaussian surfels and 2D Gaussian ray tracing. We further propose a finetuning-based relighting strategy that adapts Gaussian surfel radiances to new illuminations within minutes, achieving low rendering cost (<10ms). Extensive experiments on existing inverse rendering benchmarks show that RadioGS outperforms existing Gaussian-based methods in inverse rendering, while retaining the computational efficiency.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 32 of its 45 references that are in the map. First posted on arXiv 2 Mar 2026.

Builds on

32 of 45 references.

References · 32

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  4. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  5. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  6. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  7. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  8. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  9. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  10. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  11. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  12. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
20 more
  1. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  2. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  3. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  4. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  5. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  6. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
  7. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
  8. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  9. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
  10. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  11. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
  12. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  13. 2021Neural Radiositycited by 33
  14. 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
  15. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  16. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  17. 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 17
  18. 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
  19. 2023Inverse Global Illumination using a Neural Radiometric Priorcited by 9
  20. 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8

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2 papers.