mlsanityData to 7 Oct 2026

GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments

arXiv 2606.17520 ↗First posted 16 Jun 2026cs.RO cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

Training embodied agents in the real world requires skilled operators and expensive hardware. Simulation environments offer a compelling alternative by enabling large-scale, cost-effective data augmentation. Consequently, rapidly constructing high-fidelity simulation scenes with a minimal sim-to-real gap has become a critical objective in robot learning. While reconstruction-based methods provide superior visual quality, current workflows are hindered by inefficient data acquisition and subpar foreground object extraction. We thus propose GASE, a highly automated system for simulation scene construction. GASE leverages multi-view video streams from panoramic camera arrays to enable rapid environment scanning. To ensure high-quality asset generation, our pipeline introduces a camera-pose-based strategy that robustly extracts objects across frames in the 2D domain, followed by high-fidelity scene inpainting. Foreground objects and the static background are then reconstructed independently and seamlessly imported into physics simulators for policy training. Extensive experiments demonstrate that GASE outperforms existing 3D Gaussian-based methods in segmentation accuracy by over 10% while achieving state-of-the-art inpainting quality. Furthermore, real-robot deployments across manipulation and navigation tasks maintains a performance gap of less than 10% compared to policies trained purely on real-world data. These results confirm that GASE provides an efficient and highly effective solution for bridging the sim-to-real gap. Code will be released.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 66 of its 81 references that are in the map. First posted on arXiv 16 Jun 2026.

Builds on

66 of 81 references.

References · 66

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,005
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  5. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  6. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  7. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  8. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
  9. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,490
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  11. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  12. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
38 more
  1. 2021Diffusion Probabilistic Models for 3D Point Cloud Generationcited by 734
  2. 2021Resolution-robust Large Mask Inpainting with Fourier Convolutionscited by 730
  3. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 694
  4. 2025FAST: Efficient Action Tokenization for Vision-Language-Action Modelscited by 643
  5. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  6. 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 391
  7. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  8. 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 377
  9. 2023Faster Segment Anything: Towards Lightweight SAM for Mobile Applicationscited by 345
  10. 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusioncited by 309
  11. 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 308
  12. 2025π*0.6: a VLA That Learns From Experiencecited by 280
  13. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  14. 20223D Neural Field Generation using Triplane Diffusioncited by 274
  15. 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 267
  16. 2023Inpaint Anything: Segment Anything Meets Image Inpaintingcited by 233
  17. 2025SAM 3D: 3Dfy Anything in Imagescited by 230
  18. 2024A Survey on 3D Gaussian Splattingcited by 221
  19. 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusioncited by 204
  20. 2023Tracking Anything with Decoupled Video Segmentationcited by 197
  21. 2023Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstructioncited by 180
  22. 2023Segment Any 3D Gaussianscited by 158
  23. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  24. 2022Neural Wavelet-domain Diffusion for 3D Shape Generationcited by 132
  25. 2024DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learningcited by 104
  26. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  27. 2026RoboCasa365: A Large-Scale Simulation Framework for Training and Benchmarking Generalist Robotscited by 65
  28. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  29. 2025OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesioncited by 60
  30. 2024GVGEN: Text-to-3D Generation with Volumetric Representationcited by 51
  31. 2025Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardwarecited by 41
  32. 2024Gaga: Group Any Gaussians via 3D-aware Memory Bankcited by 40
  33. 2024EmbodiedSAM: Online Segment Any 3D Thing in Real Timecited by 40
  34. 2025PhysX-3D: Physical-Grounded 3D Asset Generationcited by 40
  35. 2023VolumeDiffusion: Flexible Text-to-3D Generation with Efficient Volumetric Encodercited by 39
  36. 2024GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removalcited by 39
  37. 2025Re3Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulationcited by 38
  38. 2025FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesiscited by 37

50 most cited of 66 All 66 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.