mlsanityData to 14 Oct 2026

Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering

arXiv 2605.25345 ↗First posted 25 May 2026cs.GR cs.CVcited by 2

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Abstract (arXiv)

Novel view synthesis has been significantly advanced by NeRFs and 3D Gaussian Splatting (3DGS), which require ordering volumetric samples or primitives for correct color blending. While the recent Gaussian-Enhanced Surfels (GES) enable high-performance, sort-free rendering, they suffer from aliasing artifacts and suboptimal reconstruction. To address these limitations, we propose DP-GES, a novel representation that augments opaque surfels with semi-transparent boundaries and leverages Depth Peeling to establish accurate per-pixel ordering. This design enables sort-free Gaussian splatting with correct transmittance modulation, effectively eliminating aliasing and popping artifacts while facilitating a fully differentiable joint optimization. Extensive experiments demonstrate that our method achieves superior reconstruction quality and compares favorably against state-of-the-art techniques across a wide range of scenes.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 28 of its 41 references that are in the map. First posted on arXiv 25 May 2026.

Builds on

28 of 41 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  5. 2024A Survey on 3D Gaussian Splattingcited by 224
  6. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
  7. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  8. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  9. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  10. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  11. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  12. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
16 more
  1. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  2. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  3. 2025Deformable Beta Splattingcited by 38
  4. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
  5. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
  6. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
  7. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  8. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
  9. 2024Deformable Radial Kernel Splattingcited by 17
  10. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  11. 20253D Student Splatting and Scoopingcited by 14
  12. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  13. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  14. 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 11
  15. 2025Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fpscited by 11
  16. 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.