mlsanityData to 14 Oct 2026

VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians

arXiv 2506.02741 ↗First posted 3 Jun 2025cs.CVcited by 8

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Abstract (arXiv)

Jointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through splatting for higher efficiency and better rendering. However, these methods cannot scale up to extremely large scenes, due to the inefficient tracking and mapping strategies that need to optimize all 3D Gaussians in the limited GPU memories throughout the training to maintain the geometry and color consistency to previous RGBD observations. To resolve this issue, we propose novel tracking and mapping strategies to work with a novel 3D representation, dubbed view-tied 3D Gaussians, for RGBD SLAM systems. View-tied 3D Gaussians is a kind of simplified Gaussians, which is tied to depth pixels, without needing to learn locations, rotations, and multi-dimensional variances. Tying Gaussians to views not only significantly saves storage but also allows us to employ many more Gaussians to represent local details in the limited GPU memory. Moreover, our strategies remove the need of maintaining all Gaussians learnable throughout the training, while improving rendering quality, and tracking accuracy. We justify the effectiveness of these designs, and report better performance over the latest methods on the widely used benchmarks in terms of rendering and tracking accuracy and scalability. Please see our project page for code and videos at https://machineperceptionlab.github.io/VTGaussian-SLAM-Project .

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 53 of its 69 references that are in the map. First posted on arXiv 3 Jun 2025.

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53 of 69 references.

References · 53

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  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
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  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  11. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  12. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
38 more
  1. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  2. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  3. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  4. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
  5. 2021Neural RGB-D Surface Reconstructioncited by 313
  6. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  7. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  8. 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
  9. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  10. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  11. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  12. 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 155
  13. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  14. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  15. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  16. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  17. 2022NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priorscited by 125
  18. 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
  19. 2021TransformerFusion: Monocular RGB Scene Reconstruction using Transformerscited by 106
  20. 2024SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMcited by 87
  21. 2023vMAP: Vectorised Object Mapping for Neural Field SLAMcited by 67
  22. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
  23. 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
  24. 2022GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstructioncited by 61
  25. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  26. 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
  27. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
  28. 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
  29. 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
  30. 2023CP-SLAM: Collaborative Neural Point-based SLAM Systemcited by 32
  31. 2023Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensorcited by 30
  32. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  33. 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
  34. 2024GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusioncited by 20
  35. 2022MonoNeuralFusion: Online Monocular Neural 3D Reconstruction with Geometric Priorscited by 17
  36. 2024VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priorscited by 17
  37. 2023Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priorscited by 11
  38. 2023RGB-D Mapping and Tracking in a Plenoxel Radiance Fieldcited by 9

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Citing papers per year: 2026: 8.

8 papers.