VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians
Not on the map. Why?
Abstract (arXiv)
Jointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through splatting for higher efficiency and better rendering. However, these methods cannot scale up to extremely large scenes, due to the inefficient tracking and mapping strategies that need to optimize all 3D Gaussians in the limited GPU memories throughout the training to maintain the geometry and color consistency to previous RGBD observations. To resolve this issue, we propose novel tracking and mapping strategies to work with a novel 3D representation, dubbed view-tied 3D Gaussians, for RGBD SLAM systems. View-tied 3D Gaussians is a kind of simplified Gaussians, which is tied to depth pixels, without needing to learn locations, rotations, and multi-dimensional variances. Tying Gaussians to views not only significantly saves storage but also allows us to employ many more Gaussians to represent local details in the limited GPU memory. Moreover, our strategies remove the need of maintaining all Gaussians learnable throughout the training, while improving rendering quality, and tracking accuracy. We justify the effectiveness of these designs, and report better performance over the latest methods on the widely used benchmarks in terms of rendering and tracking accuracy and scalability. Please see our project page for code and videos at https://machineperceptionlab.github.io/VTGaussian-SLAM-Project .
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 53 of its 69 references that are in the map. First posted on arXiv 3 Jun 2025.
Builds on
53 of 69 references.
References · 53
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2015NetVLAD: CNN architecture for weakly supervised place recognitioncited by 941
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
38 more
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2021Neural RGB-D Surface Reconstructioncited by 313
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 155
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
- 2022NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priorscited by 125
- 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
- 2021TransformerFusion: Monocular RGB Scene Reconstruction using Transformerscited by 106
- 2024SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMcited by 87
- 2023vMAP: Vectorised Object Mapping for Neural Field SLAMcited by 67
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2022GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstructioncited by 61
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
- 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
- 2023CP-SLAM: Collaborative Neural Point-based SLAM Systemcited by 32
- 2023Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensorcited by 30
- 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
- 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
- 2024GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusioncited by 20
- 2022MonoNeuralFusion: Online Monocular Neural 3D Reconstruction with Geometric Priorscited by 17
- 2024VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priorscited by 17
- 2023Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priorscited by 11
- 2023RGB-D Mapping and Tracking in a Plenoxel Radiance Fieldcited by 9
50 most cited of 53 All 53 (JSON)
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priorscited by 2
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAMcited by 1
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
- 2026S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstructioncited by 0
- 20264D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splattingcited by 0
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training3 Sep 2026
- 20264D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting21 May 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors29 Apr 2026
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM22 Mar 2026
- 2026S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction15 Mar 2026
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists10 Mar 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026