mlsanityData to 14 Oct 2026

6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering

arXiv 2410.04974 ↗First posted 7 Oct 2024cs.CV cs.AIcited by 15

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Abstract (arXiv)

Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based ray tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5% Gaussian points compared to 3DGS. The project page is: https://gaozhongpai.github.io/6dgs/

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 26 of its 29 references that are in the map. First posted on arXiv 7 Oct 2024.

Builds on

26 of 29 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  5. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  6. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  7. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  10. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  11. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  12. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
14 more
  1. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
  2. 2023HUGS: Human Gaussian Splatscited by 154
  3. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  4. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  5. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
  6. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  7. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  8. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  9. 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splattingcited by 35
  10. 2024DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Renderingcited by 23
  11. 2024Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devicescited by 17
  12. 2024N-Dimensional Gaussians for Fitting of High Dimensional Functionscited by 17
  13. 2024Unified Gaussian Primitives for Scene Representation and Renderingcited by 12
  14. 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 9; 2026: 6.

15 papers.

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