mlsanityData to 14 Oct 2026

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

arXiv 2604.15239 ↗First posted 16 Apr 2026cs.CVcited by 15

Not on the map. Why?

Abstract (arXiv)

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D mean coordinates using only a self-supervised rendering loss. This formulation allows us to move from the standard encoder-only design to an encoder-decoder architecture with learnable Gaussian tokens, thereby unbinding the number of predicted primitives from input image resolution and number of views. Our resulting method, TokenGS, demonstrates improved robustness to pose noise and multiview inconsistencies, while naturally supporting efficient test-time optimization in token space without degrading learned priors. TokenGS achieves state-of-the-art feed-forward reconstruction performance on both static and dynamic scenes, producing more regularized geometry and more balanced 3DGS distribution, while seamlessly recovering emergent scene attributes such as static-dynamic decomposition and scene flow.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 47 of its 58 references that are in the map. First posted on arXiv 16 Apr 2026.

Builds on

47 of 58 references.

References · 47

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  3. 2020End-to-End Object Detection with Transformerscited by 7,414
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
  6. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  7. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
  8. 2023FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioningcited by 2,598
  9. 2022Visual Prompt Tuningcited by 1,681
  10. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  11. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  12. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
35 more
  1. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  3. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
  4. 2021Going deeper with Image Transformerscited by 764
  5. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  6. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  7. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  8. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  10. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
  11. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  12. 2022Kubric: A scalable dataset generatorcited by 381
  13. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
  14. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
  15. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
  16. 2020Query-Key Normalization for Transformerscited by 280
  17. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  18. 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
  19. 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
  20. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  21. 2025Can 1B LLM Surpass 405B LLM? Rethinking Compute-Optimal Test-Time Scalingcited by 136
  22. 2025Test-Time Training Done Rightcited by 130
  23. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
  24. 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
  25. 2025One-Minute Video Generation with Test-Time Trainingcited by 101
  26. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  27. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  28. 2024STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenescited by 55
  29. 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 49
  30. 2025Video-T1: Test-Time Scaling for Video Generationcited by 40
  31. 2025MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Secondcited by 35
  32. 2024G3R: Gradient Guided Generalizable Reconstructioncited by 31
  33. 2025Test3R: Learning to Reconstruct 3D at Test Timecited by 20
  34. 2024LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation Modelscited by 18
  35. 2025Revisiting Depth Representations for Feed-Forward 3D Gaussian Splattingcited by 12

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 15.

15 papers.

Sort:

By area: