TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens
Not on the map. Why?
Abstract (arXiv)
In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D mean coordinates using only a self-supervised rendering loss. This formulation allows us to move from the standard encoder-only design to an encoder-decoder architecture with learnable Gaussian tokens, thereby unbinding the number of predicted primitives from input image resolution and number of views. Our resulting method, TokenGS, demonstrates improved robustness to pose noise and multiview inconsistencies, while naturally supporting efficient test-time optimization in token space without degrading learned priors. TokenGS achieves state-of-the-art feed-forward reconstruction performance on both static and dynamic scenes, producing more regularized geometry and more balanced 3DGS distribution, while seamlessly recovering emergent scene attributes such as static-dynamic decomposition and scene flow.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 47 of its 58 references that are in the map. First posted on arXiv 16 Apr 2026.
Builds on
47 of 58 references.
References · 47
- 2017Attention Is All You Needcited by 60,361
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2020End-to-End Object Detection with Transformerscited by 7,414
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
- 2023FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioningcited by 2,598
- 2022Visual Prompt Tuningcited by 1,681
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
35 more
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
- 2021Going deeper with Image Transformerscited by 764
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2022Kubric: A scalable dataset generatorcited by 381
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 2020Query-Key Normalization for Transformerscited by 280
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2025Can 1B LLM Surpass 405B LLM? Rethinking Compute-Optimal Test-Time Scalingcited by 136
- 2025Test-Time Training Done Rightcited by 130
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
- 2025One-Minute Video Generation with Test-Time Trainingcited by 101
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2024STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenescited by 55
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 49
- 2025Video-T1: Test-Time Scaling for Video Generationcited by 40
- 2025MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Secondcited by 35
- 2024G3R: Gradient Guided Generalizable Reconstructioncited by 31
- 2025Test3R: Learning to Reconstruct 3D at Test Timecited by 20
- 2024LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation Modelscited by 18
- 2025Revisiting Depth Representations for Feed-Forward 3D Gaussian Splattingcited by 12
Built on by
Citing papers per year: 2026: 15.
15 papers.
Sort:
By area:
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulationcited by 3
- 2026QuerySplat: Decoupling Geometry and Appearance Representations in 3DGS Predictioncited by 3
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulationcited by 2
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesiscited by 2
- 2026ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansioncited by 1
- 2026InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesiscited by 1
- 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answeringcited by 1
- 2026InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understandingcited by 0
- 2026LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splattingcited by 0
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructionscited by 0
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimizationcited by 0
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokenscited by 0
- 2026InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views14 Oct 2026
- 2026CoTL: Compact Token Learning for 3D Scene Representation13 Oct 2026
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction9 Oct 2026
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens6 Oct 2026
- 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering29 Sep 2026
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization18 Sep 2026
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions17 Sep 2026
- 2026LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splatting13 Aug 2026
- 2026InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understanding7 Aug 2026
- 2026InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis3 Aug 2026
- 2026QuerySplat: Decoupling Geometry and Appearance Representations in 3DGS Prediction2 Aug 2026
- 2026ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion22 Jul 2026
3 more
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation15 Jul 2026
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis8 May 2026
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation20 Apr 2026
- 2026QuerySplat: Decoupling Geometry and Appearance Representations in 3DGS Predictioncited by 3
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesiscited by 2
- 2026ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansioncited by 1
- 2026InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesiscited by 1
- 2026InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understandingcited by 0
- 2026LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splattingcited by 0
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructionscited by 0
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimizationcited by 0
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokenscited by 0
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstructioncited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representationcited by 0
- 2026InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Viewscited by 0
- 2026InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views14 Oct 2026
- 2026CoTL: Compact Token Learning for 3D Scene Representation13 Oct 2026
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction9 Oct 2026
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens6 Oct 2026
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization18 Sep 2026
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions17 Sep 2026
- 2026LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splatting13 Aug 2026
- 2026InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understanding7 Aug 2026
- 2026InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis3 Aug 2026
- 2026QuerySplat: Decoupling Geometry and Appearance Representations in 3DGS Prediction2 Aug 2026
- 2026ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion22 Jul 2026
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis8 May 2026