mlsanityData to 14 Oct 2026

Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs

arXiv 2112.10703 ↗First posted 20 Dec 2021cs.CV cs.GR cs.LGcited by 398

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Abstract (arXiv)

We use neural radiance fields (NeRFs) to build interactive 3D environments from large-scale visual captures spanning buildings or even multiple city blocks collected primarily from drones. In contrast to single object scenes (on which NeRFs are traditionally evaluated), our scale poses multiple challenges including (1) the need to model thousands of images with varying lighting conditions, each of which capture only a small subset of the scene, (2) prohibitively large model capacities that make it infeasible to train on a single GPU, and (3) significant challenges for fast rendering that would enable interactive fly-throughs. To address these challenges, we begin by analyzing visibility statistics for large-scale scenes, motivating a sparse network structure where parameters are specialized to different regions of the scene. We introduce a simple geometric clustering algorithm for data parallelism that partitions training images (or rather pixels) into different NeRF submodules that can be trained in parallel. We evaluate our approach on existing datasets (Quad 6k and UrbanScene3D) as well as against our own drone footage, improving training speed by 3x and PSNR by 12%. We also evaluate recent NeRF fast renderers on top of Mega-NeRF and introduce a novel method that exploits temporal coherence. Our technique achieves a 40x speedup over conventional NeRF rendering while remaining within 0.8 db in PSNR quality, exceeding the fidelity of existing fast renderers.

Key facts. Cited by 398 papers in the map (data through 14 Oct 2026). Builds on 31 of its 52 references that are in the map. First posted on arXiv 20 Dec 2021.

Builds on

31 of 52 references.

References · 31

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2017Rethinking Atrous Convolution for Semantic Image Segmentationcited by 2,161
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  7. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  11. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  12. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
19 more
  1. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  2. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  3. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  4. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  6. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  7. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  8. 2021Urban Radiance Fieldscited by 263
  9. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  10. 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 242
  11. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  12. 2020Image Matching across Wide Baselines: From Paper to Practicecited by 225
  13. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  14. 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 200
  15. 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
  16. 2020Stable View Synthesiscited by 165
  17. 2020DeRF: Decomposed Radiance Fieldscited by 163
  18. 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
  19. 2021Recursive-NeRF: An Efficient and Dynamically Growing NeRFcited by 32

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 21; 2023: 97; 2024: 120; 2025: 103; 2026: 57.

398 papers.

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  1. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  3. 2023End-to-end Autonomous Driving: Challenges and Frontierscited by 490
  4. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
  5. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  6. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  7. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
  8. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  9. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
  10. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  11. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  12. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
38 more
  1. 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusioncited by 204
  2. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  3. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  4. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
  5. 2023SUDS: Scalable Urban Dynamic Scenescited by 151
  6. 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
  7. 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 141
  8. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  9. 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
  10. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  11. 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
  12. 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
  13. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
  14. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
  15. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  16. 2022GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimationcited by 86
  17. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  18. 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
  19. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  20. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  21. 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
  22. 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 63
  23. 2022MeshLoc: Mesh-Based Visual Localizationcited by 62
  24. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  25. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  26. 2023Urban Radiance Field Representation with Deformable Neural Mesh Primitivescited by 55
  27. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  28. 2023Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collectionscited by 54
  29. 2024FreeVS: Generative View Synthesis on Free Driving Trajectorycited by 53
  30. 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
  31. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  32. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  33. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
  34. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  35. 2023RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatarscited by 45
  36. 2023PERF: Panoramic Neural Radiance Field from a Single Panoramacited by 45
  37. 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
  38. 2023Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervisioncited by 44

50 most cited of 398 All 398 (JSON)