Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs
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Abstract (arXiv)
We use neural radiance fields (NeRFs) to build interactive 3D environments from large-scale visual captures spanning buildings or even multiple city blocks collected primarily from drones. In contrast to single object scenes (on which NeRFs are traditionally evaluated), our scale poses multiple challenges including (1) the need to model thousands of images with varying lighting conditions, each of which capture only a small subset of the scene, (2) prohibitively large model capacities that make it infeasible to train on a single GPU, and (3) significant challenges for fast rendering that would enable interactive fly-throughs. To address these challenges, we begin by analyzing visibility statistics for large-scale scenes, motivating a sparse network structure where parameters are specialized to different regions of the scene. We introduce a simple geometric clustering algorithm for data parallelism that partitions training images (or rather pixels) into different NeRF submodules that can be trained in parallel. We evaluate our approach on existing datasets (Quad 6k and UrbanScene3D) as well as against our own drone footage, improving training speed by 3x and PSNR by 12%. We also evaluate recent NeRF fast renderers on top of Mega-NeRF and introduce a novel method that exploits temporal coherence. Our technique achieves a 40x speedup over conventional NeRF rendering while remaining within 0.8 db in PSNR quality, exceeding the fidelity of existing fast renderers.
Key facts. Cited by 398 papers in the map (data through 14 Oct 2026). Builds on 31 of its 52 references that are in the map. First posted on arXiv 20 Dec 2021.
Builds on
31 of 52 references.
References · 31
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- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
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- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
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19 more
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2021Urban Radiance Fieldscited by 263
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
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- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020Image Matching across Wide Baselines: From Paper to Practicecited by 225
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 200
- 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
- 2020Stable View Synthesiscited by 165
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
- 2021Recursive-NeRF: An Efficient and Dynamically Growing NeRFcited by 32
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Citing papers per year: 2022: 21; 2023: 97; 2024: 120; 2025: 103; 2026: 57.
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- 2026Planetary Feature Fields are Scalable Earth Representations29 Sep 2026
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