mlsanityData to 7 Oct 2026

BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction

arXiv 2605.09662 ↗First posted 10 May 2026cs.CVcited by 0

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Abstract (arXiv)

Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene do not optimize the underlying 3D geometry, making object-level editing or asset extraction challenging. Recent methods, such as COBGS, Trace3D, ObjectGS, acknowledge this limitation and propose approaches that modify the scene's geometry to represent the underlying semantics. We advance this concept further by proposing a novel solution that provides near perfect boundaries in object extraction. We do so by introducing two new losses in the optimization that take care of: 1) a loss that modifies the geometry of visible Gaussians to respect semantic boundaries, and 2) a loss that adjusts the geometry of non-visible Gaussians that appear once the object is extracted. Our first loss propagates gradients directly through the rasterization, allowing for seamless integration within the optimization of the Gaussian parameters. The second loss also propagates gradients to Gaussian parameters but does so without passing through the rasterization, enabling modification of the scene's geometry even when little transmittance reaches a Gaussian (partial or non-visible). Exhaustive comparisons with 12 state of the art methods across 4 datasets, using six metrics, demonstrate that our approach produces overall the best boundary segmentation to date.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 46 of its 56 references that are in the map. First posted on arXiv 10 May 2026.

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46 of 56 references.

References · 46

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  9. 2023LERF: Language Embedded Radiance Fieldscited by 538
  10. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  11. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  12. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
34 more
  1. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  2. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 205
  3. 2021Boundary IoU: Improving Object-Centric Image Segmentation Evaluationcited by 186
  4. 2023Segment Any 3D Gaussianscited by 158
  5. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
  6. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  7. 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 133
  8. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 114
  9. 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
  10. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  11. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
  12. 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
  13. 2022Neural Volumetric Object Selectioncited by 61
  14. 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussianscited by 58
  15. 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 57
  16. 2025Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registrationcited by 50
  17. 2024Gaga: Group Any Gaussians via 3D-aware Memory Bankcited by 40
  18. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  19. 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
  20. 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
  21. 20243DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splattingcited by 25
  22. 2025Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentationcited by 23
  23. 20253D Gaussian Inpainting with Depth-Guided Cross-View Consistencycited by 23
  24. 2024RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpaintingcited by 21
  25. 2025COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splittingcited by 19
  26. 2025PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understandingcited by 16
  27. 2025Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracingcited by 13
  28. 2024ICE-G: Image Conditional Editing of 3D Gaussian Splatscited by 11
  29. 2025InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenescited by 11
  30. 2025Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Samplingcited by 4
  31. 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
  32. 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailscited by 3
  33. 2025SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splattingcited by 2
  34. 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splatscited by 1

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